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authorDave Airlie <[email protected]>2018-03-01 03:38:32 +0000
committerDave Airlie <[email protected]>2018-03-02 00:33:18 +0000
commitbf2af063c3ac1ef7b948ddfb203aea04f857fc0f (patch)
tree6e6b03bfe82601c6af39a0db171b5dedda523de0
parentcee9f3890351e24cfaa000f32fef10367c45fe64 (diff)
r600/cayman: fix fragcood loading recip generation.
This fixes some hangs seen where the recip_ieee opcodes would end up split across the wrong slots. Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/gallium/drivers/r600/r600_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 46eeb9021f5..4b44f661419 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -3768,7 +3768,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
alu.dst.sel = shader->input[ctx.fragcoord_input].gpr;
alu.dst.chan = j;
alu.dst.write = (j == 3);
- alu.last = 1;
+ alu.last = (j == 3);
if ((r = r600_bytecode_add_alu(ctx.bc, &alu)))
return r;
}