diff options
author | Rafael Antognolli <[email protected]> | 2018-01-24 16:33:58 -0800 |
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committer | Rafael Antognolli <[email protected]> | 2018-01-26 10:07:44 -0800 |
commit | bcfd78e4489f538e34138269650fc6cbe8c9d75f (patch) | |
tree | 756539e969a8d70e1bc9594263fc101fcb77a212 | |
parent | 78c125af3904c539ea69bec2dd9fdf7a5162854f (diff) |
i965/gen10: Re-enable push constants.
The GPU hang caused by push constants is apparently fixed, so let's
enable them again.
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: "18.0" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/intel/compiler/brw_fs.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 09adcbc2df1..6fb46e7374c 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -2096,15 +2096,6 @@ fs_visitor::assign_constant_locations() if (subgroup_id_index >= 0) max_push_components--; /* Save a slot for the thread ID */ - /* FIXME: We currently have some GPU hangs that happen apparently when using - * push constants. Since we have no solution for such hangs yet, just - * go ahead and use pull constants for now. - */ - if (devinfo->gen == 10 && compiler->supports_pull_constants) { - compiler->shader_perf_log(log_data, "Disabling push constants."); - max_push_components = 0; - } - /* We push small arrays, but no bigger than 16 floats. This is big enough * for a vec4 but hopefully not large enough to push out other stuff. We * should probably use a better heuristic at some point. |