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authorJason Ekstrand <[email protected]>2016-07-13 14:26:50 -0700
committerJason Ekstrand <[email protected]>2016-07-14 10:48:25 -0700
commitb919100d6101c0bd7e15a187968af9a36b49e6de (patch)
treec310b05da964815c18524c142e65d5db574123f5
parent11ac1c4dbbc9fc41d163fa4d9a76bb73c3907871 (diff)
glsl/types: Use _mesa_hash_data for hashing function types
This is way better than the stupid string approach especially since you could overflow the string. Again, I thought I had something better at one point but it obviously got lost. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: "12.0" <[email protected]>
-rw-r--r--src/compiler/glsl_types.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index fa271350f5b..e9b58dde43a 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1097,20 +1097,8 @@ static uint32_t
function_key_hash(const void *a)
{
const glsl_type *const key = (glsl_type *) a;
- char hash_key[128];
- unsigned size = 0;
-
- size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
-
- for (unsigned i = 0; i < key->length; i++) {
- if (size >= sizeof(hash_key))
- break;
-
- size += snprintf(& hash_key[size], sizeof(hash_key) - size,
- "%p", (void *) key->fields.structure[i].type);
- }
-
- return _mesa_hash_string(hash_key);
+ return _mesa_hash_data(key->fields.parameters,
+ (key->length + 1) * sizeof(*key->fields.parameters));
}
const glsl_type *