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authorIan Romanick <[email protected]>2013-01-18 15:43:08 -0800
committerIan Romanick <[email protected]>2013-01-20 20:56:18 -0500
commitb3eed73c3b19759b0922a7a57b6068bb69cbd710 (patch)
treec1d7533d67e65f56ebad4ceb4346f3bcfe4cef74
parent0f899c2da8b5c1ee305b80e9053447d9663b98b2 (diff)
mesa/es2: Allow depth component cube maps in ES2 if the extension is enabled
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/teximage.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index b2fb41bb624..2539d86e3bd 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2020,7 +2020,8 @@ texture_error_check( struct gl_context *ctx,
target != GL_TEXTURE_RECTANGLE_ARB &&
target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
!((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
- (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) &&
+ (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
+ || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
!((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
ctx->Extensions.ARB_texture_cube_map_array)) {