diff options
author | Keith Whitwell <[email protected]> | 2009-03-06 11:05:09 +0000 |
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committer | Keith Whitwell <[email protected]> | 2009-03-06 21:00:18 +0000 |
commit | b258320dbd0dae943bb817aded392796501a6cde (patch) | |
tree | 59d408142ced35eafc0f259050a347da84323320 | |
parent | 005ad1a71d8de318a69ba18d896677d89602e0db (diff) |
engine: also print fps data to stdout
Useful for figuring out how much of a perf impact the glBitmap fps
display has on a given driver.
-rw-r--r-- | progs/demos/engine.c | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/progs/demos/engine.c b/progs/demos/engine.c index af437e2f141..3cf311e7782 100644 --- a/progs/demos/engine.c +++ b/progs/demos/engine.c @@ -964,6 +964,28 @@ Draw(void) glEnable(GL_TEXTURE_2D); } + /* also print out a periodic fps to stdout. useful for trying to + * figure out the performance impact of rendering the string above + * with glBitmap. + */ + { + static GLint T0 = 0; + static GLint Frames = 0; + GLint t = glutGet(GLUT_ELAPSED_TIME); + + Frames++; + + if (t - T0 >= 5000) { + GLfloat seconds = (t - T0) / 1000.0; + GLfloat fps = Frames / seconds; + printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); + fflush(stdout); + T0 = t; + Frames = 0; + } + } + + glutSwapBuffers(); } |