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authorJason Ekstrand <[email protected]>2019-11-26 15:08:43 -0600
committerJason Ekstrand <[email protected]>2019-12-03 16:20:50 +0000
commitb1f37688ba717db81a7e9c97e2a875d528d85112 (patch)
tree07d51a414f024589cb18bb6c0b1332d5d1b54d65
parent0c88d5952aafdc90b732ee6b0b425ca741537e52 (diff)
anv: Set up SBE_SWIZ properly for gl_Viewport
gl_Viewport is also in the VUE header so we need to whack the read offset to 0 and emit a default (no overrides) SBE_SWIZ entry in that case as well. Cc: [email protected] Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r--src/intel/vulkan/genX_pipeline.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 1d35c99001b..6c7ed9d7f96 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -369,8 +369,8 @@ emit_3dstate_sbe(struct anv_pipeline *pipeline)
if (input_index < 0)
continue;
- /* gl_Layer is stored in the VUE header */
- if (attr == VARYING_SLOT_LAYER) {
+ /* gl_Viewport and gl_Layer are stored in the VUE header */
+ if (attr == VARYING_SLOT_VIEWPORT || attr == VARYING_SLOT_LAYER) {
urb_entry_read_offset = 0;
continue;
}