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authorKrzysztof Raszkowski <[email protected]>2020-01-20 12:24:53 +0100
committerJan Zielinski <[email protected]>2020-01-20 11:37:16 +0000
commitafb75e71e0dfc65523c850d186ceeec92a584cdf (patch)
treee35a1de081f2f7ce4d6f284c76e1c300c07b4a44
parente151398de61f53ecc6b19a34d33748a4c9e99abf (diff)
docs/GL4: update gallium/swr features
Reviewed-by: Jan Zielinski <[email protected]>
-rw-r--r--docs/features.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/features.txt b/docs/features.txt
index d3790bc269c..39316d30da8 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -118,9 +118,9 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
- 'precise' qualifier DONE (softpipe)
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE (freedreno, softpipe)
- - Implicit signed -> unsigned conversions DONE (softpipe)
- - Fused multiply-add DONE (softpipe)
- - Packing/bitfield/conversion functions DONE (freedreno, softpipe)
+ - Implicit signed -> unsigned conversions DONE (softpipe, swr)
+ - Fused multiply-add DONE (softpipe, swr)
+ - Packing/bitfield/conversion functions DONE (freedreno, softpipe, swr)
- Enhanced textureGather DONE (freedreno, softpipe, swr)
- Geometry shader instancing DONE (llvmpipe, softpipe, swr)
- Geometry shader multiple streams DONE (softpipe, swr)