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authorTapani Pälli <[email protected]>2019-04-23 14:31:44 +0300
committerKristian H. Kristensen <[email protected]>2019-04-26 12:24:41 -0700
commitaf06963d245557d62d78192a7a78b5d610bbf0e9 (patch)
treeef6684503bedeab1b2993114277a17240ad72579
parent976004d0e70757a0b57707e419677acb71c054c5 (diff)
glsl: use empty brace initializer
fixes following warning with clang: warning: suggest braces around initialization of subobject Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
-rw-r--r--src/compiler/glsl/link_varyings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 22ec411837d..6f8a87bcd6a 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -739,8 +739,8 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
gl_linked_shader *consumer)
{
glsl_symbol_table parameters;
- struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = { 0 };
- struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = { 0 };
+ struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = {};
+ struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = {};
/* Find all shader outputs in the "producer" stage.
*/