diff options
author | Samuel Pitoiset <[email protected]> | 2019-10-08 10:30:03 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2019-10-09 08:38:38 +0200 |
commit | ad96c4987cb2b23a9314a0a01fea8153843de8ef (patch) | |
tree | c3b3dc4d96b91288a6528cdef41379113020ef93 | |
parent | cbd6f0a0c2d04b4621f8d9002f7f28e5521d18c1 (diff) |
drirc: enable vk_x11_override_min_image_count for DOOM
DOOM fails to handle more images than expected when the adaptative
sync mode is enabled.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1902
Cc: 19.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r-- | src/util/00-mesa-defaults.conf | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 0af33ed35aa..94a33480b12 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -478,6 +478,11 @@ TODO: document the other workarounds. <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23"> <option name="vk_x11_strict_image_count" value="true" /> </engine> + + <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. --> + <application name="DOOM" executable="DOOMx64vk.exe"> + <option name="vk_x11_strict_image_count" value="true" /> + </application> </device> <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> <device driver="vmwgfx"> |