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authorBrian Paul <[email protected]>2009-04-21 14:44:03 -0600
committerBrian Paul <[email protected]>2009-04-21 16:21:32 -0600
commitac1fc3f46511a449c812651dda686d4aaac39753 (patch)
tree68f6bacf327a517e7fc4fdc332ab3e7917448daf
parent08e7f09f34b1590b6e68b351e1ecb5f8f405fb75 (diff)
mesa: print parameter list dirty state flag mask
-rw-r--r--src/mesa/shader/prog_print.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index d73c619fea0..9967f2978de 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -873,6 +873,7 @@ _mesa_fprint_parameter_list(FILE *f,
return;
_mesa_fprintf(f, "param list %p\n", (void *) list);
+ _mesa_fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags);
for (i = 0; i < list->NumParameters; i++){
struct gl_program_parameter *param = list->Parameters + i;
const GLfloat *v = list->ParameterValues[i];