diff options
author | Marek Olšák <[email protected]> | 2013-07-30 22:29:23 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-07-30 23:31:26 +0200 |
commit | ab789393443629027dca16e0aad501d6c1c32cb0 (patch) | |
tree | 758ba9fef2469a829fef633309f0bfe458f70569 | |
parent | 7f2f804c75f6c7451c3630cb48e4675686bd68a7 (diff) |
mesa: add MESA_GLSL debug flag to dump shaders on compile error
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 19 |
2 files changed, 15 insertions, 5 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index aba7d845b88..4042e9a7066 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2402,6 +2402,7 @@ struct gl_shader_program #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */ +#define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */ /** diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 4cc0357b1a4..c349b0cb5bc 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -71,7 +71,9 @@ get_shader_flags(void) const char *env = _mesa_getenv("MESA_GLSL"); if (env) { - if (strstr(env, "dump")) + if (strstr(env, "dump_on_error")) + flags |= GLSL_DUMP_ON_ERROR; + else if (strstr(env, "dump")) flags |= GLSL_DUMP; if (strstr(env, "log")) flags |= GLSL_LOG; @@ -783,10 +785,17 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) } - if (sh->CompileStatus == GL_FALSE && - (ctx->Shader.Flags & GLSL_REPORT_ERRORS)) { - _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", - sh->Name, sh->InfoLog); + if (!sh->CompileStatus) { + if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) { + fprintf(stderr, "GLSL source for %s shader %d:\n", + _mesa_glsl_shader_target_name(sh->Type), sh->Name); + fprintf(stderr, "%s\n", sh->Source); + } + + if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) { + _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", + sh->Name, sh->InfoLog); + } } } |