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authorMarek Olšák <[email protected]>2020-01-03 16:59:20 -0500
committerMarek Olšák <[email protected]>2020-01-20 16:16:11 -0500
commita966729c840a96af993e9039d9cf09b9d8921c4b (patch)
tree0fed5ef408ebe8c0e6ba46624b1d390c4f6737f3
parent5a0fcf11f0d82f0bd20cd15addfa8086d715c16b (diff)
radeonsi/gfx10: export primitives at the beginning of VS/TES
This decreases VGPR usage and will allow us to merge some IF blocks in shaders. Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/gfx10_shader_ngg.c80
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c9
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_internal.h3
3 files changed, 66 insertions, 26 deletions
diff --git a/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c b/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
index 2f6f9fe3cc2..b8c34634cbe 100644
--- a/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
+++ b/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
@@ -123,6 +123,16 @@ static LLVMValueRef ngg_get_vertices_per_prim(struct si_shader_context *ctx,
}
}
+bool gfx10_ngg_export_prim_early(struct si_shader *shader)
+{
+ struct si_shader_selector *sel = shader->selector;
+
+ assert(shader->key.as_ngg && !shader->key.as_es);
+
+ return sel->type != PIPE_SHADER_GEOMETRY &&
+ !sel->info.writes_edgeflag;
+}
+
void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx)
{
ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx),
@@ -130,6 +140,49 @@ void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx)
ngg_get_prim_cnt(ctx));
}
+void gfx10_ngg_build_export_prim(struct si_shader_context *ctx,
+ LLVMValueRef user_edgeflags[3])
+{
+ if (gfx10_is_ngg_passthrough(ctx->shader)) {
+ ac_build_ifcc(&ctx->ac, si_is_gs_thread(ctx), 6001);
+ {
+ struct ac_ngg_prim prim = {};
+
+ prim.passthrough = ac_get_arg(&ctx->ac, ctx->gs_vtx01_offset);
+ ac_build_export_prim(&ctx->ac, &prim);
+ }
+ ac_build_endif(&ctx->ac, 6001);
+ return;
+ }
+
+ ac_build_ifcc(&ctx->ac, si_is_gs_thread(ctx), 6001);
+ {
+ struct ac_ngg_prim prim = {};
+
+ ngg_get_vertices_per_prim(ctx, &prim.num_vertices);
+
+ prim.isnull = ctx->ac.i1false;
+ prim.index[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 16);
+ prim.index[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 16, 16);
+ prim.index[2] = si_unpack_param(ctx, ctx->gs_vtx23_offset, 0, 16);
+
+ for (unsigned i = 0; i < prim.num_vertices; ++i) {
+ prim.edgeflag[i] = ngg_get_initial_edgeflag(ctx, i);
+
+ if (ctx->shader->selector->info.writes_edgeflag) {
+ LLVMValueRef edge;
+
+ edge = LLVMBuildLoad(ctx->ac.builder, user_edgeflags[i], "");
+ edge = LLVMBuildAnd(ctx->ac.builder, prim.edgeflag[i], edge, "");
+ prim.edgeflag[i] = edge;
+ }
+ }
+
+ ac_build_export_prim(&ctx->ac, &prim);
+ }
+ ac_build_endif(&ctx->ac, 6001);
+}
+
static void build_streamout_vertex(struct si_shader_context *ctx,
LLVMValueRef *so_buffer, LLVMValueRef *wg_offset_dw,
unsigned stream, LLVMValueRef offset_vtx,
@@ -689,31 +742,8 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
}
/* Build the primitive export. */
- ac_build_ifcc(&ctx->ac, is_gs_thread, 6001);
- {
- struct ac_ngg_prim prim = {};
-
- if (gfx10_is_ngg_passthrough(ctx->shader)) {
- prim.passthrough = ac_get_arg(&ctx->ac, ctx->gs_vtx01_offset);
- } else {
- prim.num_vertices = num_vertices;
- prim.isnull = ctx->ac.i1false;
- memcpy(prim.index, vtxindex, sizeof(vtxindex[0]) * 3);
-
- for (unsigned i = 0; i < num_vertices; ++i) {
- prim.edgeflag[i] = ngg_get_initial_edgeflag(ctx, i);
-
- if (sel->info.writes_edgeflag) {
- tmp2 = LLVMBuildLoad(builder, user_edgeflags[i], "");
- prim.edgeflag[i] = LLVMBuildAnd(builder, prim.edgeflag[i],
- tmp2, "");
- }
- }
- }
-
- ac_build_export_prim(&ctx->ac, &prim);
- }
- ac_build_endif(&ctx->ac, 6001);
+ if (!gfx10_ngg_export_prim_early(ctx->shader))
+ gfx10_ngg_build_export_prim(ctx, user_edgeflags);
/* Export per-vertex data (positions and parameters). */
ac_build_ifcc(&ctx->ac, is_es_thread, 6002);
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 592a486424a..24f744ba5cd 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2423,9 +2423,16 @@ static bool si_build_main_function(struct si_shader_context *ctx,
if ((ctx->type == PIPE_SHADER_VERTEX ||
ctx->type == PIPE_SHADER_TESS_EVAL) &&
- shader->key.as_ngg && !shader->key.as_es)
+ shader->key.as_ngg && !shader->key.as_es) {
gfx10_ngg_build_sendmsg_gs_alloc_req(ctx);
+ /* Build the primitive export at the beginning
+ * of the shader if possible.
+ */
+ if (gfx10_ngg_export_prim_early(shader))
+ gfx10_ngg_build_export_prim(ctx, NULL);
+ }
+
if (ctx->type == PIPE_SHADER_TESS_CTRL ||
ctx->type == PIPE_SHADER_GEOMETRY) {
if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
diff --git a/src/gallium/drivers/radeonsi/si_shader_internal.h b/src/gallium/drivers/radeonsi/si_shader_internal.h
index b8d2ac84fca..6509edb8181 100644
--- a/src/gallium/drivers/radeonsi/si_shader_internal.h
+++ b/src/gallium/drivers/radeonsi/si_shader_internal.h
@@ -299,7 +299,10 @@ void si_llvm_emit_streamout(struct si_shader_context *ctx,
unsigned noutput, unsigned stream);
void si_create_function(struct si_shader_context *ctx);
+bool gfx10_ngg_export_prim_early(struct si_shader *shader);
void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx);
+void gfx10_ngg_build_export_prim(struct si_shader_context *ctx,
+ LLVMValueRef user_edgeflags[3]);
void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
unsigned max_outputs,
LLVMValueRef *addrs);