diff options
author | Ian Romanick <[email protected]> | 2015-08-31 18:30:48 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-09-02 16:24:17 -0700 |
commit | a6976f09727014730f45ec27c714c6a8140e074a (patch) | |
tree | dd8911817d5c328ab4e946dce54fff6e4b14fc70 | |
parent | 882aab00abb226c103b8c6fe514247334b4d2d04 (diff) |
mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
This matches _mesa_uniform, and it enables the bug fix in the next
patch.
v2: s/type/basicType/ in the assert in _mesa_uniform_matrix.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]> [v1]
Cc: Dave Airlie <[email protected]>
Cc: "10.6 11.0" <[email protected]>
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 10 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 72 | ||||
-rw-r--r-- | src/mesa/main/uniforms.h | 2 |
3 files changed, 42 insertions, 42 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 10266189259..fc2b5f57758 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -873,7 +873,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, GLuint cols, GLuint rows, GLint location, GLsizei count, GLboolean transpose, - const GLvoid *values, GLenum type) + const GLvoid *values, enum glsl_base_type basicType) { unsigned offset; unsigned vectors; @@ -892,8 +892,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, return; } - assert(type == GL_FLOAT || type == GL_DOUBLE); - size_mul = type == GL_DOUBLE ? 2 : 1; + assert(basicType == GLSL_TYPE_FLOAT || basicType == GLSL_TYPE_DOUBLE); + size_mul = basicType == GLSL_TYPE_DOUBLE ? 2 : 1; assert(!uni->type->is_sampler()); vectors = uni->type->matrix_columns; @@ -948,7 +948,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, if (!transpose) { memcpy(&uni->storage[elements * offset], values, sizeof(uni->storage[0]) * elements * count * size_mul); - } else if (type == GL_FLOAT) { + } else if (basicType == GLSL_TYPE_FLOAT) { /* Copy and transpose the matrix. */ const float *src = (const float *)values; @@ -965,7 +965,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, src += elements; } } else { - assert(type == GL_DOUBLE); + assert(basicType == GLSL_TYPE_DOUBLE); const double *src = (const double *)values; double *dst = (double *)&uni->storage[elements * offset].f; diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 10819e2e21a..973b877befb 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -553,7 +553,7 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 2, location, count, transpose, value, GL_FLOAT); + 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -562,7 +562,7 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 3, location, count, transpose, value, GL_FLOAT); + 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -571,7 +571,7 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 4, location, count, transpose, value, GL_FLOAT); + 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); } /** Same as above with direct state access **/ @@ -683,7 +683,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -694,7 +694,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -705,7 +705,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); } @@ -718,7 +718,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 3, location, count, transpose, value, GL_FLOAT); + 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -727,7 +727,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 2, location, count, transpose, value, GL_FLOAT); + 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -736,7 +736,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 4, location, count, transpose, value, GL_FLOAT); + 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -745,7 +745,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 2, location, count, transpose, value, GL_FLOAT); + 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -754,7 +754,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 4, location, count, transpose, value, GL_FLOAT); + 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -763,7 +763,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 3, location, count, transpose, value, GL_FLOAT); + 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); } /** Same as above with direct state access **/ @@ -776,7 +776,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x3fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -787,7 +787,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x2fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -798,7 +798,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x4fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -809,7 +809,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x2fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -820,7 +820,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x4fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -831,7 +831,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x3fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); } @@ -1303,7 +1303,7 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 2, location, count, transpose, value, GL_DOUBLE); + 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1312,7 +1312,7 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 3, location, count, transpose, value, GL_DOUBLE); + 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1321,7 +1321,7 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 4, location, count, transpose, value, GL_DOUBLE); + 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1330,7 +1330,7 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 3, location, count, transpose, value, GL_DOUBLE); + 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1339,7 +1339,7 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 2, location, count, transpose, value, GL_DOUBLE); + 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1348,7 +1348,7 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 4, location, count, transpose, value, GL_DOUBLE); + 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1357,7 +1357,7 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 2, location, count, transpose, value, GL_DOUBLE); + 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1366,7 +1366,7 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 4, location, count, transpose, value, GL_DOUBLE); + 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1375,7 +1375,7 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, { GET_CURRENT_CONTEXT(ctx); _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 3, location, count, transpose, value, GL_DOUBLE); + 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1481,7 +1481,7 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1492,7 +1492,7 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1503,7 +1503,7 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1514,7 +1514,7 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x3dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1525,7 +1525,7 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x2dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1536,7 +1536,7 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x4dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1547,7 +1547,7 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x2dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1558,7 +1558,7 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x4dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1569,5 +1569,5 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x3dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); } diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index e62eaa53ccc..c3c9c1e7dd8 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -355,7 +355,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, GLuint cols, GLuint rows, GLint location, GLsizei count, GLboolean transpose, - const GLvoid *values, GLenum type); + const GLvoid *values, enum glsl_base_type basicType); void _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, |