diff options
author | Brian Paul <[email protected]> | 2009-02-16 08:25:57 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-02-16 08:33:03 -0700 |
commit | 9d49802b7a3a1e292965098da41c459fabf84cc4 (patch) | |
tree | 25ea389b7f32455f83c7a008de24c7e5a82bb966 | |
parent | c51938afe1626bfccfe38fe2f508bf90e58ca74c (diff) |
glsl: silence some uninit var warnings
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 11340d26e21..cfdb868d6cf 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -3662,7 +3662,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) if (lhs && rhs) { /* convert lhs swizzle into writemask */ const GLuint swizzle = root_swizzle(lhs->Store); - GLuint writemask, newSwizzle; + GLuint writemask, newSwizzle = 0x0; if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { /* Non-simple writemask, need to swizzle right hand side in * order to put components into the right place. diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index cfed977905a..ab848579b77 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1450,7 +1450,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, case OP_CALL: { GLboolean array_constructor = GL_FALSE; - GLint array_constructor_size; + GLint array_constructor_size = 0; op->type = SLANG_OPER_CALL; op->a_id = parse_identifier(C); |