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authorBrian Paul <[email protected]>2010-10-26 18:04:28 -0600
committerBrian Paul <[email protected]>2010-10-26 18:05:37 -0600
commit9b3c4d3e67db9d43fc6b12d2b4943b087c80c926 (patch)
treeb5ca87cdcebbf35e468b582a2a8d629ac5f3cf84
parentccef2110edbcc418abebabecc42ee3d9c0e5ab7a (diff)
mesa: remove the unused _mesa_is_fragment_shader_active() function
This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
-rw-r--r--src/mesa/main/shaderobj.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index 5c6a056bcc9..346a5b75175 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -130,18 +130,6 @@ _mesa_shader_index_to_type(GLuint i)
}
-/**
- * Check if there's a fragment shader active.
- */
-static INLINE GLboolean
-_mesa_is_fragment_shader_active(const struct gl_context *ctx)
-{
- return (ctx->Shader.CurrentProgram &&
- ctx->Shader.CurrentProgram->LinkStatus &&
- ctx->Shader.CurrentProgram->FragmentProgram);
-}
-
-
#ifdef __cplusplus
}
#endif