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authorBrian Paul <[email protected]>2009-02-12 14:53:30 -0700
committerBrian Paul <[email protected]>2009-02-13 17:18:35 -0700
commit984c9636ed21f7d390b4b50c0b1d664506ede0e1 (patch)
tree2d9293b2f8e9419dcb15946f66812d92fd23b86a
parent14dc4937336061c4c8d51c75d96fa216d9edcf2a (diff)
i965: formatting and indentation fixes
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 8fd776ac393..dcf2f3d956b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -323,7 +323,7 @@ static void emit_pixel_xy(struct brw_wm_compile *c,
}
static void emit_delta_xy(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ struct prog_instruction *inst)
{
struct brw_reg r1 = brw_vec1_grf(1, 0);
struct brw_reg dst0, dst1, src0, src1;
@@ -351,10 +351,8 @@ static void emit_delta_xy(struct brw_wm_compile *c,
negate(suboffset(r1,1)));
}
-
}
-
static void fire_fb_write( struct brw_wm_compile *c,
GLuint base_reg,
GLuint nr,
@@ -410,18 +408,19 @@ static void emit_fb_write(struct brw_wm_compile *c,
brw_pop_insn_state(p);
}
- if (c->key.source_depth_to_render_target)
- {
- if (c->key.computes_depth) {
- src0 = get_src_reg(c, &inst->SrcReg[2], 2, 1);
- brw_MOV(p, brw_message_reg(nr), src0);
- } else {
- src0 = get_src_reg(c, &inst->SrcReg[1], 1, 1);
- brw_MOV(p, brw_message_reg(nr), src0);
- }
-
- nr += 2;
- }
+ if (c->key.source_depth_to_render_target) {
+ if (c->key.computes_depth) {
+ src0 = get_src_reg(c, &inst->SrcReg[2], 2, 1);
+ brw_MOV(p, brw_message_reg(nr), src0);
+ }
+ else {
+ src0 = get_src_reg(c, &inst->SrcReg[1], 1, 1);
+ brw_MOV(p, brw_message_reg(nr), src0);
+ }
+
+ nr += 2;
+ }
+
target = inst->Sampler >> 1;
eot = inst->Sampler & 1;
fire_fb_write(c, 0, nr, target, eot);
@@ -1675,8 +1674,8 @@ static void emit_noise3( struct brw_wm_compile *c,
now causes. Instead, we loop twice around performing a similar operation
to noise3, once for the w=0 cube and once for the w=1, with a bit more
code to glue it all together. */
-static void noise4_sub( struct brw_wm_compile *c ) {
-
+static void noise4_sub( struct brw_wm_compile *c )
+{
struct brw_compile *p = &c->func;
struct brw_reg param[ 4 ],
x0y0, x0y1, x1y0, x1y1, /* gradients at four of the corners */