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authorSamuel Pitoiset <[email protected]>2017-10-24 17:23:43 +0200
committerSamuel Pitoiset <[email protected]>2017-10-25 11:46:53 +0200
commit9711979df007859de86fc08c20c826a71d10a660 (patch)
tree5217bfba1170ba448d5059f6ec4515e8f7ae9d0e
parent5bfbab2fdcc5b1fcb3a0d0b8cce19c5492c7de68 (diff)
radv: print NIR before LLVM IR and disassembly
It's still printed after linking, but it makes more sense to have SPIRV->NIR->LLVM IR->ASM. Fixes: f0a2bbd1a4 (radv: move nir print after linking is done) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_pipeline.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 926e3788cc2..aaaafbefa93 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1810,6 +1810,14 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
radv_link_shaders(pipeline, nir);
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
+ continue;
+
+ if (modules[i])
+ nir_print_shader(nir[i], stderr);
+ }
+
if (nir[MESA_SHADER_FRAGMENT]) {
if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
pipeline->shaders[MESA_SHADER_FRAGMENT] =
@@ -1894,13 +1902,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
- if (modules[i]) {
- if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
- nir_print_shader(nir[i], stderr);
-
- if (!pipeline->device->trace_bo)
- ralloc_free(nir[i]);
- }
+ if (modules[i] && !pipeline->device->trace_bo)
+ ralloc_free(nir[i]);
}
if (fs_m.nir)