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authorChristian König <[email protected]>2014-03-22 21:30:07 +0100
committerChristian König <[email protected]>2014-03-24 17:50:38 +0100
commit92e543c45da4581b1940178a94e6f2d66c749367 (patch)
tree0407d9f793cc031643f0d3b8c9d4a452ec9836ae
parenteabfadf4af2a5edcaad17163fdfaa715b0091804 (diff)
st/mesa: recreate sampler view on context change v3
With shared glx contexts it is possible that a texture is create and used in one context and then used in another one resulting in incorrect sampler view usage. v2: avoid template copy v3: add XXX comment Signed-off-by: Christian König <[email protected]> Cc: "10.0 10.1" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 3557a3fbee3..75e6face4b2 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -198,6 +198,16 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
if (!stObj->sampler_view) {
stObj->sampler_view =
st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
+
+ } else if (stObj->sampler_view->context != pipe) {
+ /* Recreate view in correct context, use existing view as template */
+ /* XXX: This isn't optimal, we should try to use more than one view.
+ Otherwise we create/destroy the view all the time
+ */
+ struct pipe_sampler_view *sv =
+ pipe->create_sampler_view(pipe, stObj->pt, stObj->sampler_view);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ stObj->sampler_view = sv;
}
return stObj->sampler_view;