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authorDave Airlie <[email protected]>2017-04-18 15:29:21 +1000
committerDave Airlie <[email protected]>2017-04-19 10:02:43 +1000
commit90ed2872bc7f03a42cf1d418a0bd635a52d87026 (patch)
treef5b614eb94c6088001d5433244913389bf4aa798
parent399ebd2a84a133bd2ca3da388a059fd3bafe33f5 (diff)
radv/meta: move fast clear to generate vertices in shader.
Avoids having to setup vertex buffers. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_meta_fast_clear.c74
1 files changed, 6 insertions, 68 deletions
diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c
index 3393bcb25ea..5f792f1f894 100644
--- a/src/amd/vulkan/radv_meta_fast_clear.c
+++ b/src/amd/vulkan/radv_meta_fast_clear.c
@@ -28,35 +28,26 @@
#include "radv_private.h"
#include "nir/nir_builder.h"
#include "sid.h"
-/**
- * Vertex attributes used by all pipelines.
- */
-struct vertex_attrs {
- float position[2]; /**< 3DPRIM_RECTLIST */
-};
-/* passthrough vertex shader */
+/* vertex shader that generates vertices */
static nir_shader *
build_nir_vs(void)
{
const struct glsl_type *vec4 = glsl_vec4_type();
nir_builder b;
- nir_variable *a_position;
nir_variable *v_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info->name = ralloc_strdup(b.shader, "meta_fast_clear_vs");
- a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
- "a_position");
- a_position->data.location = VERT_ATTRIB_GENERIC0;
+ nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
"gl_Position");
v_position->data.location = VARYING_SLOT_POS;
- nir_copy_var(&b, v_position, a_position);
+ nir_store_var(&b, v_position, outvec, 0xf);
return b.shader;
}
@@ -154,24 +145,8 @@ create_pipeline(struct radv_device *device,
const VkPipelineVertexInputStateCreateInfo vi_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = sizeof(struct vertex_attrs),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Position */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(struct vertex_attrs, position),
- },
- }
+ .vertexBindingDescriptionCount = 0,
+ .vertexAttributeDescriptionCount = 0,
};
const VkPipelineInputAssemblyStateCreateInfo ia_state = {
@@ -364,43 +339,6 @@ emit_fast_clear_flush(struct radv_cmd_buffer *cmd_buffer,
{
struct radv_device *device = cmd_buffer->device;
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
- uint32_t offset;
- const struct vertex_attrs vertex_data[3] = {
- {
- .position = {
- -1.0,
- -1.0,
- },
- },
- {
- .position = {
- -1.0,
- 1.0,
- },
- },
- {
- .position = {
- 1.0,
- -1.0,
- },
- },
- };
-
- radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
- struct radv_buffer vertex_buffer = {
- .device = device,
- .size = sizeof(vertex_data),
- .bo = cmd_buffer->upload.upload_bo,
- .offset = offset,
- };
-
- VkBuffer vertex_buffer_h = radv_buffer_to_handle(&vertex_buffer);
-
- radv_CmdBindVertexBuffers(cmd_buffer_h,
- /*firstBinding*/ 0,
- /*bindingCount*/ 1,
- (VkBuffer[]) { vertex_buffer_h },
- (VkDeviceSize[]) { 0 });
VkPipeline pipeline_h;
if (fmask_decompress)
@@ -448,7 +386,7 @@ radv_fast_clear_flush_image_inplace(struct radv_cmd_buffer *cmd_buffer,
assert(cmd_buffer->queue_family_index == RADV_QUEUE_GENERAL);
radv_meta_save_pass(&saved_pass_state, cmd_buffer);
- radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+ radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
for (uint32_t layer = 0; layer < layer_count; ++layer) {
struct radv_image_view iview;