diff options
author | Jason Ekstrand <[email protected]> | 2017-02-08 18:00:05 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-05-09 11:16:33 -0700 |
commit | 906c32ce875b8d0aec73d226aae15eadcfc5f457 (patch) | |
tree | 5e6e8c977b1213001faf2c1ea622b40d37e1cd1a | |
parent | 1ef4f5aff1bb80685a7d8407ce74040f7494068f (diff) |
intel/blorp: Add swizzle support for all hardware
This commit makes blorp capable of swizzling anything even on hardware
that doesn't support texture swizzle.
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/intel/blorp/blorp_blit.c | 64 | ||||
-rw-r--r-- | src/intel/blorp/blorp_priv.h | 6 |
2 files changed, 69 insertions, 1 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index 7d717da0912..5cfc1a90ac0 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -933,6 +933,40 @@ bit_cast_color(struct nir_builder *b, nir_ssa_def *color, } } +static nir_ssa_def * +select_color_channel(struct nir_builder *b, nir_ssa_def *color, + nir_alu_type data_type, + enum isl_channel_select chan) +{ + if (chan == ISL_CHANNEL_SELECT_ZERO) { + return nir_imm_int(b, 0); + } else if (chan == ISL_CHANNEL_SELECT_ONE) { + switch (data_type) { + case nir_type_int: + case nir_type_uint: + return nir_imm_int(b, 1); + case nir_type_float: + return nir_imm_float(b, 1); + default: + unreachable("Invalid data type"); + } + } else { + assert((unsigned)(chan - ISL_CHANNEL_SELECT_RED) < 4); + return nir_channel(b, color, chan - ISL_CHANNEL_SELECT_RED); + } +} + +static nir_ssa_def * +swizzle_color(struct nir_builder *b, nir_ssa_def *color, + struct isl_swizzle swizzle, nir_alu_type data_type) +{ + return nir_vec4(b, + select_color_channel(b, color, data_type, swizzle.r), + select_color_channel(b, color, data_type, swizzle.g), + select_color_channel(b, color, data_type, swizzle.b), + select_color_channel(b, color, data_type, swizzle.a)); +} + /** * Generator for WM programs used in BLORP blits. * @@ -1289,8 +1323,21 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx, } } - if (key->dst_bpc != key->src_bpc) + if (!isl_swizzle_is_identity(key->src_swizzle)) { + color = swizzle_color(&b, color, key->src_swizzle, + key->texture_data_type); + } + + if (!isl_swizzle_is_identity(key->dst_swizzle)) { + color = swizzle_color(&b, color, isl_swizzle_invert(key->dst_swizzle), + nir_type_int); + } + + if (key->dst_bpc != key->src_bpc) { + assert(isl_swizzle_is_identity(key->src_swizzle)); + assert(isl_swizzle_is_identity(key->dst_swizzle)); color = bit_cast_color(&b, color, key); + } if (key->dst_rgb) { /* The destination image is bound as a red texture three times as wide @@ -1835,6 +1882,21 @@ try_blorp_blit(struct blorp_batch *batch, wm_prog_key->need_dst_offset = true; } + if (devinfo->gen <= 7 && !devinfo->is_haswell && + !isl_swizzle_is_identity(params->src.view.swizzle)) { + wm_prog_key->src_swizzle = params->src.view.swizzle; + params->src.view.swizzle = ISL_SWIZZLE_IDENTITY; + } else { + wm_prog_key->src_swizzle = ISL_SWIZZLE_IDENTITY; + } + + if (!isl_swizzle_supports_rendering(devinfo, params->dst.view.swizzle)) { + wm_prog_key->dst_swizzle = params->dst.view.swizzle; + params->dst.view.swizzle = ISL_SWIZZLE_IDENTITY; + } else { + wm_prog_key->dst_swizzle = ISL_SWIZZLE_IDENTITY; + } + if (params->src.tile_x_sa || params->src.tile_y_sa) { assert(wm_prog_key->need_src_offset); surf_get_intratile_offset_px(¶ms->src, diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h index 3811ec6fbc0..1c2cb20acf0 100644 --- a/src/intel/blorp/blorp_priv.h +++ b/src/intel/blorp/blorp_priv.h @@ -243,6 +243,9 @@ struct brw_blorp_blit_prog_key /* Actual MSAA layout used by the source image. */ enum isl_msaa_layout src_layout; + /* The swizzle to apply to the source in the shader */ + struct isl_swizzle src_swizzle; + /* Number of bits per channel in the source image. */ uint8_t src_bpc; @@ -263,6 +266,9 @@ struct brw_blorp_blit_prog_key /* Actual MSAA layout used by the destination image. */ enum isl_msaa_layout dst_layout; + /* The swizzle to apply to the destination in the shader */ + struct isl_swizzle dst_swizzle; + /* Number of bits per channel in the destination image. */ uint8_t dst_bpc; |