diff options
author | Dave Airlie <[email protected]> | 2010-03-02 14:05:21 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2010-03-02 14:12:28 +1000 |
commit | 8bf5c229f3fdf2f3a6ae44afe03d3e1bd7194d6a (patch) | |
tree | 9c999c48dcc141d8c92bf4895632eba6a18b2981 | |
parent | 80f3cc36c511f62666162bca1d88c7746b98a27d (diff) |
r600: fix blender picking.
This fixes the sw fallback for GL_SELECT picking modes.
Fixes object picking blender + depthpick test
http://bugs.freedesktop.org/show_bug.cgi?id=26419
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/r600/r700_render.c | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_render.c b/src/mesa/drivers/dri/r600/r700_render.c index 1d7a94cbb28..1929b7cc129 100644 --- a/src/mesa/drivers/dri/r600/r700_render.c +++ b/src/mesa/drivers/dri/r600/r700_render.c @@ -829,11 +829,10 @@ static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer #if MESA_BIG_ENDIAN if (mesa_ind_buf->type == GL_UNSIGNED_INT) - { #else if (mesa_ind_buf->type != GL_UNSIGNED_BYTE) - { #endif + { const GLvoid *src_ptr; GLvoid *dst_ptr; GLboolean mapped_named_bo = GL_FALSE; @@ -872,6 +871,14 @@ static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer } } +static GLboolean check_fallbacks(GLcontext *ctx) +{ + if (ctx->RenderMode != GL_RENDER) + return GL_TRUE; + + return GL_FALSE; +} + static GLboolean r700TryDrawPrims(GLcontext *ctx, const struct gl_client_array *arrays[], const struct _mesa_prim *prim, @@ -888,6 +895,9 @@ static GLboolean r700TryDrawPrims(GLcontext *ctx, if (ctx->NewState) _mesa_update_state( ctx ); + if (check_fallbacks(ctx)) + return GL_FALSE; + _tnl_UpdateFixedFunctionProgram(ctx); r700SetVertexFormat(ctx, arrays, max_index + 1); /* shaders need to be updated before buffers are validated */ @@ -983,8 +993,10 @@ static void r700DrawPrims(GLcontext *ctx, retval = r700TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); /* If failed run tnl pipeline - it should take care of fallbacks */ - if (!retval) + if (!retval) { + _swsetup_Wakeup(ctx); _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + } } void r700InitDraw(GLcontext *ctx) |