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authorBrian <[email protected]>2008-02-01 16:25:42 -0700
committerBrian <[email protected]>2008-02-01 16:25:42 -0700
commit8bd566a9cb8bb01ef5ce9c526047bafc0fbf0aef (patch)
treeb54f66cc4cbd41c8724f30ddf131ed64b4a189f4
parentd7c2eb0df47bd79291172727539b99331a3c6724 (diff)
Cell: use global color_shuffle to remove a switch stmnt
-rw-r--r--src/mesa/pipe/cell/spu/Makefile2
-rw-r--r--src/mesa/pipe/cell/spu/spu_colorpack.h9
-rw-r--r--src/mesa/pipe/cell/spu/spu_main.c12
-rw-r--r--src/mesa/pipe/cell/spu/spu_main.h3
-rw-r--r--src/mesa/pipe/cell/spu/spu_tri.c76
5 files changed, 56 insertions, 46 deletions
diff --git a/src/mesa/pipe/cell/spu/Makefile b/src/mesa/pipe/cell/spu/Makefile
index 2d031bfbc61..91a631b6992 100644
--- a/src/mesa/pipe/cell/spu/Makefile
+++ b/src/mesa/pipe/cell/spu/Makefile
@@ -8,6 +8,8 @@ TOP = ../../../../..
include $(TOP)/configs/linux-cell
+OPT_FLAGS=-g
+OPT_FLAGS=-O3
PROG = g3d
PROG_SPU = $(PROG)_spu
diff --git a/src/mesa/pipe/cell/spu/spu_colorpack.h b/src/mesa/pipe/cell/spu/spu_colorpack.h
index 56709bd9f38..9977a6ece0e 100644
--- a/src/mesa/pipe/cell/spu/spu_colorpack.h
+++ b/src/mesa/pipe/cell/spu/spu_colorpack.h
@@ -57,4 +57,13 @@ spu_pack_B8G8R8A8(vector float rgba)
}
+static INLINE unsigned int
+spu_pack_color_shuffle(vector float rgba, vector unsigned char shuffle)
+{
+ vector unsigned int out = spu_convtu(rgba, 32);
+ out = spu_shuffle(out, out, shuffle);
+ return spu_extract(out, 0);
+}
+
+
#endif /* SPU_COLORPACK_H */
diff --git a/src/mesa/pipe/cell/spu/spu_main.c b/src/mesa/pipe/cell/spu/spu_main.c
index 8e3987f6ef5..ba4d180cc0c 100644
--- a/src/mesa/pipe/cell/spu/spu_main.c
+++ b/src/mesa/pipe/cell/spu/spu_main.c
@@ -31,6 +31,7 @@
#include <stdio.h>
#include <libmisc.h>
+#include <vec_literal.h>
#include "spu_main.h"
#include "spu_render.h"
@@ -217,6 +218,17 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
spu.fb.zsize = 2;
else
spu.fb.zsize = 0;
+
+ if (spu.fb.color_format == PIPE_FORMAT_A8R8G8B8_UNORM)
+ spu.color_shuffle = VEC_LITERAL(vector unsigned char,
+ 12, 0, 4, 8, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0);
+ else if (spu.fb.color_format == PIPE_FORMAT_B8G8R8A8_UNORM)
+ spu.color_shuffle = VEC_LITERAL(vector unsigned char,
+ 8, 4, 0, 12, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0);
+ else
+ ASSERT(0);
}
diff --git a/src/mesa/pipe/cell/spu/spu_main.h b/src/mesa/pipe/cell/spu/spu_main.h
index cce5e708021..7a12715b0bc 100644
--- a/src/mesa/pipe/cell/spu/spu_main.h
+++ b/src/mesa/pipe/cell/spu/spu_main.h
@@ -107,6 +107,9 @@ struct spu_global
ubyte ctile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
ubyte ztile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
+
+ /** for converting RGBA to PIPE_FORMAT_x colors */
+ vector unsigned char color_shuffle;
} ALIGN16_ATTRIB;
diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c
index c82ca51000e..165e41a7819 100644
--- a/src/mesa/pipe/cell/spu/spu_tri.c
+++ b/src/mesa/pipe/cell/spu/spu_tri.c
@@ -249,28 +249,6 @@ eval_z(float x, float y)
}
-static INLINE void
-pack_colors(uint uicolors[4], const float4 fcolors[4])
-{
- switch (spu.fb.color_format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- uicolors[0] = spu_pack_A8R8G8B8(fcolors[0].v);
- uicolors[1] = spu_pack_A8R8G8B8(fcolors[1].v);
- uicolors[2] = spu_pack_A8R8G8B8(fcolors[2].v);
- uicolors[3] = spu_pack_A8R8G8B8(fcolors[3].v);
- break;
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- uicolors[0] = spu_pack_B8G8R8A8(fcolors[0].v);
- uicolors[1] = spu_pack_B8G8R8A8(fcolors[1].v);
- uicolors[2] = spu_pack_B8G8R8A8(fcolors[2].v);
- uicolors[3] = spu_pack_B8G8R8A8(fcolors[3].v);
- break;
- default:
- ASSERT(0);
- }
-}
-
-
static INLINE mask_t
do_depth_test(int x, int y, mask_t quadmask)
{
@@ -321,38 +299,44 @@ emit_quad( int x, int y, mask_t mask )
if (spu_extract(spu_orx(mask), 0)) {
const int ix = x - setup.cliprect_minx;
const int iy = y - setup.cliprect_miny;
- uint colors[4]; /* indexed by QUAD_x */
+
+ if (spu.cur_ctile_status == TILE_STATUS_CLEAR) {
+ /* now, _really_ clear the tile */
+ clear_c_tile(&spu.ctile);
+ }
+ spu.cur_ctile_status = TILE_STATUS_DIRTY;
if (spu.texture.start) {
+ /* texture mapping */
float4 texcoords[4];
- uint i;
eval_coeff(2, (float) x, (float) y, texcoords);
- for (i = 0; i < 4; i++) {
- colors[i] = sample_texture(texcoords[i]);
- }
+
+ if (spu_extract(mask, 0))
+ spu.ctile.ui[iy][ix] = sample_texture(texcoords[0]);
+ if (spu_extract(mask, 1))
+ spu.ctile.ui[iy][ix+1] = sample_texture(texcoords[1]);
+ if (spu_extract(mask, 2))
+ spu.ctile.ui[iy+1][ix] = sample_texture(texcoords[2]);
+ if (spu_extract(mask, 3))
+ spu.ctile.ui[iy+1][ix+1] = sample_texture(texcoords[3]);
}
else {
- float4 fcolors[4];
- eval_coeff(1, (float) x, (float) y, fcolors);
- pack_colors(colors, fcolors);
+ /* simple shading */
+ const vector unsigned char shuffle = spu.color_shuffle;
+ float4 colors[4];
+ eval_coeff(1, (float) x, (float) y, colors);
+
+ if (spu_extract(mask, 0))
+ spu.ctile.ui[iy][ix] = spu_pack_color_shuffle(colors[0].v, shuffle);
+ if (spu_extract(mask, 1))
+ spu.ctile.ui[iy][ix+1] = spu_pack_color_shuffle(colors[1].v, shuffle);
+ if (spu_extract(mask, 2))
+ spu.ctile.ui[iy+1][ix] = spu_pack_color_shuffle(colors[2].v, shuffle);
+ if (spu_extract(mask, 3))
+ spu.ctile.ui[iy+1][ix+1] = spu_pack_color_shuffle(colors[3].v, shuffle);
}
- if (spu.cur_ctile_status == TILE_STATUS_CLEAR) {
- /* now, _really_ clear the tile */
- clear_c_tile(&spu.ctile);
- }
- spu.cur_ctile_status = TILE_STATUS_DIRTY;
-
-#if 1
- if (spu_extract(mask, 0))
- spu.ctile.ui[iy][ix] = colors[QUAD_TOP_LEFT];
- if (spu_extract(mask, 1))
- spu.ctile.ui[iy][ix+1] = colors[QUAD_TOP_RIGHT];
- if (spu_extract(mask, 2))
- spu.ctile.ui[iy+1][ix] = colors[QUAD_BOTTOM_LEFT];
- if (spu_extract(mask, 3))
- spu.ctile.ui[iy+1][ix+1] = colors[QUAD_BOTTOM_RIGHT];
-#else
+#if 0
/* SIMD_Z with swizzled color buffer (someday) */
vector unsigned int uicolors = *((vector unsigned int *) &colors);
spu.ctile.ui4[iy/2][ix/2] = spu_sel(spu.ctile.ui4[iy/2][ix/2], uicolors, mask);