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author | Samuel Pitoiset <[email protected]> | 2017-04-03 16:06:40 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | 89e37f9703d4c4d7d383cf1ec112d65d87f1ba11 (patch) | |
tree | da71b478d73267d9f83d8ac4f28633e72fe86542 | |
parent | 242964ca5c3e6763beca1dbe06feeee129771723 (diff) |
glsl: allow input memory qualifiers for images
ARB_bindless_texture spec allows images to be declared as
shader inputs.
v2: - put the */ on the following line (Timothy Arceri)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/compiler/glsl/ast_type.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index 9e3e10f33c0..63c026ad06d 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -274,6 +274,16 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, input_layout_mask.flags.q.sample = 1; input_layout_mask.flags.q.smooth = 1; + if (state->has_bindless()) { + /* Allow to use image qualifiers with shader inputs/outputs. */ + input_layout_mask.flags.q.coherent = 1; + input_layout_mask.flags.q._volatile = 1; + input_layout_mask.flags.q.restrict_flag = 1; + input_layout_mask.flags.q.read_only = 1; + input_layout_mask.flags.q.write_only = 1; + input_layout_mask.flags.q.explicit_image_format = 1; + } + /* Uniform block layout qualifiers get to overwrite each * other (rightmost having priority), while all other * qualifiers currently don't allow duplicates. |