diff options
author | Markus Fleschutz <[email protected]> | 2010-02-26 10:34:19 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-02-26 10:34:21 -0700 |
commit | 83f1183e769777df5ada4bf7add3390881f88d02 (patch) | |
tree | 8c643d324eb4f29c135696dcf848db1306c71933 | |
parent | c78f84eebb3943e7a2a1eed262d85d2f67f79beb (diff) |
glx: fix incorrect array stack memory allocation
The array stack space wasn't allocated to the proper size. Fixes out of
bounds memory writes when the client/array stack depth exceeds one.
See fd.o bug 26768.
-rw-r--r-- | src/glx/indirect_vertex_array.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glx/indirect_vertex_array.c b/src/glx/indirect_vertex_array.c index ad9882528ff..ec0e654ceae 100644 --- a/src/glx/indirect_vertex_array.c +++ b/src/glx/indirect_vertex_array.c @@ -291,7 +291,8 @@ __glXInitVertexArrayState(__GLXcontext * gc) arrays->stack_index = 0; arrays->stack = malloc(sizeof(struct array_stack_state) - * arrays->num_arrays); + * arrays->num_arrays + * __GL_CLIENT_ATTRIB_STACK_DEPTH); } |