diff options
author | Jason Ekstrand <[email protected]> | 2016-07-20 08:22:53 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-07-26 07:58:44 -0700 |
commit | 833e389bc00eae419efe4494c297c6c20a89210b (patch) | |
tree | f4ba401364f4b63f33606bdd067334b15311546c | |
parent | d16dc8e9638e35f77972e697f39b1ddb7c675c56 (diff) |
i965/miptree/isl: Stop multiplying depth by 6 for cubes
Now that the logical_depth0 field is in number of 2D slices, we don't need
to be multiplying by 6 when creating the surface. It wasn't hurting
anything primarily because we get the actual length from the view which was
already handling it correctly.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 1e03f7ef26d..c8e84b71d92 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -3102,11 +3102,6 @@ intel_miptree_get_isl_surf(struct brw_context *brw, if (surf->dim == ISL_SURF_DIM_3D) { surf->logical_level0_px.depth = mt->logical_depth0; surf->logical_level0_px.array_len = 1; - } else if (mt->target == GL_TEXTURE_CUBE_MAP || - mt->target == GL_TEXTURE_CUBE_MAP_ARRAY) { - /* For cube maps, mt->logical_depth0 is in number of cubes */ - surf->logical_level0_px.depth = 1; - surf->logical_level0_px.array_len = mt->logical_depth0 * 6; } else { surf->logical_level0_px.depth = 1; surf->logical_level0_px.array_len = mt->logical_depth0; |