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authorMarek Olšák <[email protected]>2020-07-04 17:43:50 -0400
committerMarek Olšák <[email protected]>2020-07-07 22:02:06 -0400
commit82caff5bc3612bb7f8498f8c194256276d9bfe7c (patch)
tree20dd20d69b34c866fbf195842c4298b5f195d4dc
parent50c27a0a1701005ab514d8c110241e01420b92a6 (diff)
glsl: fix evaluating float16 constant expression matrices
Reviewed-by: Alyssa Rosenzweig <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
-rw-r--r--src/compiler/glsl/ir_constant_expression.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir_constant_expression.cpp b/src/compiler/glsl/ir_constant_expression.cpp
index 595cc821797..855b7884fb7 100644
--- a/src/compiler/glsl/ir_constant_expression.cpp
+++ b/src/compiler/glsl/ir_constant_expression.cpp
@@ -935,6 +935,12 @@ ir_dereference_array::constant_expression_value(void *mem_ctx,
ir_constant_data data = { { 0 } };
switch (column_type->base_type) {
+ case GLSL_TYPE_FLOAT16:
+ for (unsigned i = 0; i < column_type->vector_elements; i++)
+ data.f16[i] = array->value.f16[mat_idx + i];
+
+ break;
+
case GLSL_TYPE_FLOAT:
for (unsigned i = 0; i < column_type->vector_elements; i++)
data.f[i] = array->value.f[mat_idx + i];