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authorKristian Høgsberg Kristensen <[email protected]>2016-01-08 12:35:48 -0800
committerKristian Høgsberg Kristensen <[email protected]>2016-01-08 14:26:20 -0800
commit82ad571abf2fa2d85047451690f6a335f66d25fa (patch)
treed0cd2fb79bd55d4946590134cad5ca6eaaca226c
parent1d25ef6ae7717cb9720efc1f3a54591d2ff0e355 (diff)
glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.c
These are used by code that doesn't necessarily link to libglsl.la. Move them to shader_enums.[ch] where we keep similar helpers. Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/glsl/glsl_parser_extras.cpp38
-rw-r--r--src/glsl/glsl_parser_extras.h10
-rw-r--r--src/glsl/nir/shader_enums.c36
-rw-r--r--src/glsl/nir/shader_enums.h20
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp1
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp1
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_generator.cpp1
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c1
8 files changed, 56 insertions, 52 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8c46f147941..1d74db54869 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -412,44 +412,6 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
}
-/**
- * Translate a gl_shader_stage to a short shader stage name for debug
- * printouts and error messages.
- */
-const char *
-_mesa_shader_stage_to_string(unsigned stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX: return "vertex";
- case MESA_SHADER_FRAGMENT: return "fragment";
- case MESA_SHADER_GEOMETRY: return "geometry";
- case MESA_SHADER_COMPUTE: return "compute";
- case MESA_SHADER_TESS_CTRL: return "tess ctrl";
- case MESA_SHADER_TESS_EVAL: return "tess eval";
- }
-
- unreachable("Unknown shader stage.");
-}
-
-/**
- * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
- * for debug printouts and error messages.
- */
-const char *
-_mesa_shader_stage_to_abbrev(unsigned stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX: return "VS";
- case MESA_SHADER_FRAGMENT: return "FS";
- case MESA_SHADER_GEOMETRY: return "GS";
- case MESA_SHADER_COMPUTE: return "CS";
- case MESA_SHADER_TESS_CTRL: return "TCS";
- case MESA_SHADER_TESS_EVAL: return "TES";
- }
-
- unreachable("Unknown shader stage.");
-}
-
/* This helper function will append the given message to the shader's
info log and report it via GL_ARB_debug_output. Per that extension,
'type' is one of the enum values classifying the message, and
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index afb99afa5cd..ecc29920918 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -731,16 +731,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
extern "C" {
#endif
-/**
- * Get the textual name of the specified shader stage (which is a
- * gl_shader_stage).
- */
-extern const char *
-_mesa_shader_stage_to_string(unsigned stage);
-
-extern const char *
-_mesa_shader_stage_to_abbrev(unsigned stage);
-
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
index 66a25e72344..10f546a9814 100644
--- a/src/glsl/nir/shader_enums.c
+++ b/src/glsl/nir/shader_enums.c
@@ -47,6 +47,42 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
return NAME(stage);
}
+/**
+ * Translate a gl_shader_stage to a short shader stage name for debug
+ * printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_string(unsigned stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return "vertex";
+ case MESA_SHADER_FRAGMENT: return "fragment";
+ case MESA_SHADER_GEOMETRY: return "geometry";
+ case MESA_SHADER_COMPUTE: return "compute";
+ case MESA_SHADER_TESS_CTRL: return "tess ctrl";
+ case MESA_SHADER_TESS_EVAL: return "tess eval";
+ }
+
+ unreachable("Unknown shader stage.");
+}
+
+/**
+ * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
+ * for debug printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_abbrev(unsigned stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return "VS";
+ case MESA_SHADER_FRAGMENT: return "FS";
+ case MESA_SHADER_GEOMETRY: return "GS";
+ case MESA_SHADER_COMPUTE: return "CS";
+ case MESA_SHADER_TESS_CTRL: return "TCS";
+ case MESA_SHADER_TESS_EVAL: return "TES";
+ }
+
+ unreachable("Unknown shader stage.");
+}
+
const char * gl_vert_attrib_name(gl_vert_attrib attrib)
{
static const char *names[] = {
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
index 8a2a81a333d..c747464d094 100644
--- a/src/glsl/nir/shader_enums.h
+++ b/src/glsl/nir/shader_enums.h
@@ -26,6 +26,10 @@
#ifndef SHADER_ENUMS_H
#define SHADER_ENUMS_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/**
* Shader stages. Note that these will become 5 with tessellation.
*
@@ -45,6 +49,18 @@ typedef enum
const char * gl_shader_stage_name(gl_shader_stage stage);
+/**
+ * Translate a gl_shader_stage to a short shader stage name for debug
+ * printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_string(unsigned stage);
+
+/**
+ * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
+ * for debug printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_abbrev(unsigned stage);
+
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
@@ -519,4 +535,8 @@ enum gl_frag_depth_layout
FRAG_DEPTH_LAYOUT_UNCHANGED
};
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
#endif /* SHADER_ENUMS_H */
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 7cdc830f6b8..766c57ff60a 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -27,7 +27,6 @@
#include "brw_nir.h"
#include "brw_program.h"
#include "glsl/ir_optimization.h"
-#include "glsl/glsl_parser_extras.h"
#include "program/program.h"
#include "main/shaderapi.h"
#include "main/uniforms.h"
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 49ff835fa85..efc24f92f58 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -27,7 +27,6 @@
#include "brw_fs.h"
#include "brw_nir.h"
#include "brw_vec4_tes.h"
-#include "glsl/glsl_parser_extras.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "util/debug.h"
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index 6b03a1c3db5..8173202a752 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -20,7 +20,6 @@
* IN THE SOFTWARE.
*/
-#include "glsl/glsl_parser_extras.h"
#include "brw_vec4.h"
#include "brw_cfg.h"
#include "brw_eu.h"
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index da3b4cd90e8..4bc0a8598d6 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -32,7 +32,6 @@
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
-#include "glsl/glsl_parser_extras.h"
/**
* Creates a streamed BO containing the push constants for the VS or GS on