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authorFrancisco Jerez <[email protected]>2015-08-29 17:03:08 +0300
committerFrancisco Jerez <[email protected]>2015-10-09 17:49:01 +0300
commit7e441bf025cf8c5d088430d546acb4c0ed58d27b (patch)
treee7d53e61107ac19e740f86b0bb79777d0629fcfd
parent2d97a78b37ddf325d90e056f5eefee0548092530 (diff)
mesa: Get rid of texture-dependent image unit derived state.
The point is to avoid having to re-validate all image units when _NEW_TEXTURE is flagged, which can be expensive if the driver exposes a large number of image units. This has been reported to fix a 36% performance regression in the Synmark2 Multithread benchmark on the i965 driver which exposes 192 image units. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91788 Reported-by: Wendy Wang <[email protected]> Tested-by: Ye Tian <[email protected]> CC: "11.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h7
-rw-r--r--src/mesa/main/shaderimage.c14
-rw-r--r--src/mesa/main/shaderimage.h9
-rw-r--r--src/mesa/main/texstate.c3
4 files changed, 0 insertions, 33 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 288d75790a4..5272372eb8e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4071,13 +4071,6 @@ struct gl_image_unit
GLboolean Layered;
/**
- * GL_TRUE if the state of this image unit is valid and access from
- * the shader is allowed. Otherwise loads from this unit should
- * return zero and stores should have no effect.
- */
- GLboolean _Valid;
-
- /**
* Layer of the texture object bound to this unit as specified by the
* application.
*/
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index 0f0200a5b77..c4ebf4201fb 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -474,17 +474,6 @@ _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u)
return GL_TRUE;
}
-void
-_mesa_validate_image_units(struct gl_context *ctx)
-{
- unsigned i;
-
- for (i = 0; i < ctx->Const.MaxImageUnits; ++i) {
- struct gl_image_unit *u = &ctx->ImageUnits[i];
- u->_Valid = validate_image_unit(ctx, u);
- }
-}
-
static GLboolean
validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
GLuint texture, GLint level, GLboolean layered,
@@ -568,7 +557,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
u->Access = access;
u->Format = format;
u->_ActualFormat = _mesa_get_shader_image_format(format);
- u->_Valid = _mesa_is_image_unit_valid(ctx, u);
if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) {
u->Layered = layered;
@@ -704,7 +692,6 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
u->Access = GL_READ_WRITE;
u->Format = tex_format;
u->_ActualFormat = _mesa_get_shader_image_format(tex_format);
- u->_Valid = _mesa_is_image_unit_valid(ctx, u);
} else {
/* Unbind the texture from the unit */
_mesa_reference_texobj(&u->TexObj, NULL);
@@ -714,7 +701,6 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
u->Access = GL_READ_ONLY;
u->Format = GL_R8;
u->_ActualFormat = MESA_FORMAT_R_UNORM8;
- u->_Valid = GL_FALSE;
}
}
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index 14a544fca8a..94ee814a716 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -65,15 +65,6 @@ _mesa_init_image_units(struct gl_context *ctx);
GLboolean
_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u);
-/**
- * Recalculate the \c _Valid flag of a context's shader image units.
- *
- * To be called when the state of any texture bound to an image unit
- * changes.
- */
-void
-_mesa_validate_image_units(struct gl_context *ctx);
-
void GLAPIENTRY
_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLboolean layered, GLint layer, GLenum access,
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 9b5928c4306..cb147fac476 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -34,7 +34,6 @@
#include "context.h"
#include "enums.h"
#include "macros.h"
-#include "shaderimage.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
@@ -741,8 +740,6 @@ update_texture_state( struct gl_context *ctx )
if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
update_texgen(ctx);
-
- _mesa_validate_image_units(ctx);
}