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authorNicolai Hähnle <[email protected]>2017-09-21 16:50:08 +0200
committerNicolai Hähnle <[email protected]>2017-09-29 11:43:09 +0200
commit7dfa891f32316b17ae6f21dceb1b00845d34524a (patch)
tree9bc6db4bcd4ac031c6a3f849454b0cd4f48eb7c8
parenta6ea4c1b9354ff5505ec637b080a7d6b63519bf1 (diff)
radeonsi/gfx9: fix geometry shaders without output vertices
Not that those are super common or useful, but hey! Fun corner cases of the API... Fixes dEQP-GLES31.functional.geometry_shading.emit.* Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 788631c9863..889cd8e7246 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -644,9 +644,11 @@ static void gfx9_get_gs_info(struct si_shader_selector *es,
/* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
* Make sure we don't go over the maximum value.
*/
- max_gs_prims = MIN2(max_gs_prims,
- max_out_prims /
- (gs->gs_max_out_vertices * gs_num_invocations));
+ if (gs->gs_max_out_vertices > 0) {
+ max_gs_prims = MIN2(max_gs_prims,
+ max_out_prims /
+ (gs->gs_max_out_vertices * gs_num_invocations));
+ }
assert(max_gs_prims > 0);
/* If the primitive has adjacency, halve the number of vertices