diff options
author | Connor Abbott <[email protected]> | 2019-09-04 13:54:13 +0200 |
---|---|---|
committer | Connor Abbott <[email protected]> | 2019-09-05 12:37:28 +0200 |
commit | 7d2d7b5d5f3b2eb5fd5d49b1f26989f0c358c3c8 (patch) | |
tree | a5ee9a22e358b5fa808077dc41e4a9d90af337a3 | |
parent | 71a67942003a96d90289f7f53f546af821e64a51 (diff) |
st/nir: Call nir_remove_unused_variables() in the opt loop
This prevents regressions when disabling indirect lowering. Sometimes
the only use of an input array was copying it to the array created by
nir_lower_io_to_temporaries, and without lowering indirects we wouldn't
have eliminated the temporary array until after linking, which was too
late to remove unused code in the producer.
No shader-db changes with radeonsi NIR.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 2b4c45f5f55..081f85edf53 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -232,6 +232,16 @@ st_nir_opts(nir_shader *nir, bool scalar) progress = false; NIR_PASS_V(nir, nir_lower_vars_to_ssa); + + /* Linking deals with unused inputs/outputs, but here we can remove + * things local to the shader in the hopes that we can cleanup other + * things. This pass will also remove variables with only stores, so we + * might be able to make progress after it. + */ + NIR_PASS(progress, nir, nir_remove_dead_variables, + (nir_variable_mode)(nir_var_function_temp | + nir_var_shader_temp | + nir_var_mem_shared)); NIR_PASS(progress, nir, nir_opt_copy_prop_vars); NIR_PASS(progress, nir, nir_opt_dead_write_vars); |