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authorIan Romanick <[email protected]>2012-07-27 07:18:48 -0700
committerIan Romanick <[email protected]>2012-08-20 16:06:34 -0700
commit7c9afe50fd674c3503d880b1f0f5216577bf7d9d (patch)
tree3a141024fed8ded0a5f13fcb558f75af70a1f510
parentaaef4416385883a1bb23785164c0ca3973b3267e (diff)
mesa/es: Remove redundant glGetShaderiv pname validation
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/APIspec.xml8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 3542415622f..0bba3cb54d1 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -3030,14 +3030,6 @@
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
-
- <desc name="pname">
- <value name="GL_SHADER_TYPE"/>
- <value name="GL_COMPILE_STATUS"/>
- <value name="GL_DELETE_STATUS"/>
- <value name="GL_INFO_LOG_LENGTH"/>
- <value name="GL_SHADER_SOURCE_LENGTH"/>
- </desc>
</template>
<template name="GetAttachedShaders" direction="get">