diff options
author | Eric Anholt <[email protected]> | 2011-01-14 15:08:00 -0800 |
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committer | Eric Anholt <[email protected]> | 2011-01-14 15:30:04 -0800 |
commit | 7b987578a94008e28daa5cacf68ee37566a27be8 (patch) | |
tree | e5bd5c76406cbac9ab966f18cc600c1de9d53ad2 | |
parent | ed93f9f3a362288328e8417a12dd337334ae5bda (diff) |
mesa: Add actual support for glReleaseShaderCompiler from ES2.
Fixes no-op dispatch warning in piglit
arb_es2_compatibility-releaseshadercompiler.c.
-rw-r--r-- | src/mesa/main/shaderapi.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index a311148eaa6..2ffd8be0eb4 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -50,6 +50,7 @@ #include "program/prog_uniform.h" #include "talloc.h" #include <stdbool.h> +#include "../glsl/glsl_parser_extras.h" /** Define this to enable shader substitution (see below) */ #define SHADER_SUBST 0 @@ -1639,8 +1640,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, void GLAPIENTRY _mesa_ReleaseShaderCompiler(void) { - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); + _mesa_destroy_shader_compiler_caches(); } @@ -1883,6 +1883,9 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation); SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation); + /* GL_ARB_ES2_compatibility */ + SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); + #endif /* FEATURE_GL */ } |