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authorRob Clark <[email protected]>2016-05-09 12:36:03 -0400
committerRob Clark <[email protected]>2016-05-15 17:25:48 -0400
commit79d6409a1467127daaea8a98e6d8c14779180a79 (patch)
tree846f04a99524ff0735508af12f1f138a70387b08
parentf8840f471deb86ee8a545255cea0a889557846e9 (diff)
nir: return progress from lower_idiv
With algebraic-opt support for lowering div to shift, the driver would like to be able to run this pass *after* the main opt-loop, and then conditionally re-run the opt-loop if this pass actually lowered some- thing. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_lower_idiv.c21
2 files changed, 16 insertions, 7 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index dd919945e02..2227910eae1 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2379,7 +2379,7 @@ typedef struct nir_lower_tex_options {
bool nir_lower_tex(nir_shader *shader,
const nir_lower_tex_options *options);
-void nir_lower_idiv(nir_shader *shader);
+bool nir_lower_idiv(nir_shader *shader);
void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
diff --git a/src/compiler/nir/nir_lower_idiv.c b/src/compiler/nir/nir_lower_idiv.c
index f2e7cdeb33d..b1e7aeb03c8 100644
--- a/src/compiler/nir/nir_lower_idiv.c
+++ b/src/compiler/nir/nir_lower_idiv.c
@@ -36,7 +36,7 @@
* branch out to a pre-optimized shader library routine..
*/
-static void
+static bool
convert_instr(nir_builder *bld, nir_alu_instr *alu)
{
nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r;
@@ -46,7 +46,7 @@ convert_instr(nir_builder *bld, nir_alu_instr *alu)
if ((op != nir_op_idiv) &&
(op != nir_op_udiv) &&
(op != nir_op_umod))
- return;
+ return false;
is_signed = (op == nir_op_idiv);
@@ -115,30 +115,39 @@ convert_instr(nir_builder *bld, nir_alu_instr *alu)
assert(alu->dest.dest.is_ssa);
nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(q));
+
+ return true;
}
-static void
+static bool
convert_impl(nir_function_impl *impl)
{
nir_builder b;
nir_builder_init(&b, impl);
+ bool progress = false;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_alu)
- convert_instr(&b, nir_instr_as_alu(instr));
+ progress |= convert_instr(&b, nir_instr_as_alu(instr));
}
}
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
+
+ return progress;
}
-void
+bool
nir_lower_idiv(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- convert_impl(function->impl);
+ progress |= convert_impl(function->impl);
}
+
+ return progress;
}