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authorJuan A. Suarez Romero <[email protected]>2020-01-08 10:48:29 +0000
committerMarge Bot <[email protected]>2020-02-26 10:46:06 +0000
commit784c454607be3e8dc395de429d9b99521d5ef8a8 (patch)
tree25b24c795755e9a665ae5ee3a83de506fb237fbd
parentd2e4435c205810b71990c27befde2f99ed45b9df (diff)
nir/lower_double_ops: add note for lowering mod
Add a note to clarify that while Vulkan allows mod(x,y) to be in [0, y] range, OpenGL does not allow it, so the lowering ensures the result is always in [0, y) range, as this lowering is shared by the Vulkan and OpenGL implementation. Reviewed-by: Elie Tournier <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3315> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3315>
-rw-r--r--src/compiler/nir/nir_lower_double_ops.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_double_ops.c b/src/compiler/nir/nir_lower_double_ops.c
index 322ae49bacd..e0617211d45 100644
--- a/src/compiler/nir/nir_lower_double_ops.c
+++ b/src/compiler/nir/nir_lower_double_ops.c
@@ -427,6 +427,10 @@ lower_mod(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
* If the division is lowered, it could add some rounding errors that make
* floor() to return the quotient minus one when x = N * y. If this is the
* case, we return zero because mod(x, y) output value is [0, y).
+ *
+ * Worth to note that Vulkan allows the output value to be in range [0, y],
+ * so mod(x, y) could return y; but as OpenGL does not allow this, we add
+ * the extra instruction to ensure the value is always in [0, y).
*/
nir_ssa_def *floor = nir_ffloor(b, nir_fdiv(b, src0, src1));
nir_ssa_def *mod = nir_fsub(b, src0, nir_fmul(b, src1, floor));