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authorBrian Paul <[email protected]>2009-08-26 14:35:45 -0600
committerBrian Paul <[email protected]>2009-08-26 14:35:45 -0600
commit6df38e6f5a6d8f0b86928cb2b52c09d1fbe6bbff (patch)
tree4d3e7ee0378eb5a9f7309514d0b3a76b6487f972
parent72052210516b4cb0e082e0c56822cd33b1562630 (diff)
glsl: asst. clean-ups in set_program_uniform()
Remove redunant type check for samplers (assert instead). Move some local vars. Update comments.
-rw-r--r--src/mesa/shader/shader_api.c21
1 files changed, 7 insertions, 14 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 1b604f0713c..23aca3000e9 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1612,10 +1612,8 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
GLenum type, GLsizei count, GLint elems,
const void *values)
{
- struct gl_program_parameter *param =
+ const struct gl_program_parameter *param =
&program->Parameters->Parameters[index];
- const GLboolean isUniformBool = is_boolean_type(param->DataType);
- const GLboolean areIntValues = is_integer_type(type);
assert(offset >= 0);
assert(elems >= 1);
@@ -1635,17 +1633,10 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
/* This controls which texture unit which is used by a sampler */
GLint i;
- /* data type for setting samplers must be int */
- if (type != GL_INT) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniform(only glUniform1i can be used "
- "to set sampler uniforms)");
- return;
- }
+ /* this should have been caught by the compatible_types() check */
+ ASSERT(type == GL_INT);
- /* XXX arrays of samplers haven't been tested much, but it's not a
- * common thing...
- */
+ /* loop over number of samplers to change */
for (i = 0; i < count; i++) {
GLuint sampler =
(GLuint) program->Parameters->ParameterValues[index + offset + i][0];
@@ -1674,9 +1665,11 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
}
else {
/* ordinary uniform variable */
- GLsizei k, i;
+ const GLboolean isUniformBool = is_boolean_type(param->DataType);
+ const GLboolean areIntValues = is_integer_type(type);
const GLint slots = (param->Size + 3) / 4;
const GLint typeSize = sizeof_glsl_type(param->DataType);
+ GLsizei k, i;
if (param->Size > typeSize) {
/* an array */