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author | Roland Scheidegger <[email protected]> | 2013-08-15 19:26:39 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-08-15 19:26:39 +0200 |
commit | 6ca18e06aecd041e94c2cec5dcf15721c9c0a94d (patch) | |
tree | da5bd8e3e09a4181cdb3ca2dffb1ba78a07a3713 | |
parent | 5626a84a002cb8565b527ebc1fca73a8497019db (diff) |
gallivm: revert accidentally commited hunk
That magic wasn't meant to be commited, need to work on some proper fix.
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_arit.c | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_arit.c b/src/gallium/auxiliary/gallivm/lp_bld_arit.c index ee30a02d78c..98409c3be86 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_arit.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_arit.c @@ -1411,19 +1411,8 @@ lp_build_clamp(struct lp_build_context *bld, assert(lp_check_value(bld->type, min)); assert(lp_check_value(bld->type, max)); - /* - * XXX dark magic warning: The order of min/max here matters (!). - * The reason is a typical use case is clamp(a, 0.0, 1.0) - * (for example for float->unorm conversion) and on x86 sse2 - * this will give 0.0 for NaNs, whereas doing min first will - * give 1.0 for NaN which makes d3d10 angry... - * This is very much not guaranteed behavior though which just - * happens to work x86 sse2 (and up), and obviously won't do anything - * for other non-zero clamps (say -1.0/1.0 in a SNORM conversion) neither, - * so need to fix this for real... - */ - a = lp_build_max(bld, a, min); a = lp_build_min(bld, a, max); + a = lp_build_max(bld, a, min); return a; } |