diff options
author | Jason Ekstrand <[email protected]> | 2015-11-11 11:01:59 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-11-23 11:04:49 -0800 |
commit | 6c8ba59cff14a1a86273f4008ff2a8e68335ab25 (patch) | |
tree | 76f5bde80b88f7243ec2a2a1809e9cf10f55ba73 | |
parent | d065a93a3f103a8e4fc9c56971c2a4ae195d611f (diff) |
i965: Use nir_lower_tex for texture coordinate lowering
Previously, we had a rescale_texcoords helper in the FS backend for
handling rescaling of texture coordinates. Now that we can do variants in
NIR, we can use nir_lower_tex to do the rescaling for us. This allows us
to delete the i965-specific code and gives us proper TEXTURE_RECTANGLE and
GL_CLAMP handling in vertex and geometry shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 125 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 27 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.h | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.cpp | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 2 |
8 files changed, 42 insertions, 131 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index e9e3d4dfe81..777cee5c809 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5439,6 +5439,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, char **error_str) { nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); + shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, + true); shader = brw_postprocess_nir(shader, compiler->devinfo, true); /* key->alpha_test_func means simulating alpha testing via discards, @@ -5599,6 +5601,8 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data, char **error_str) { nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); + shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, + true); shader = brw_postprocess_nir(shader, compiler->devinfo, true); prog_data->local_size[0] = shader->info.cs.local_size[0]; diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index f52093ba3ce..3e29b3e929f 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -218,8 +218,6 @@ public: void emit_interpolation_setup_gen4(); void emit_interpolation_setup_gen6(); void compute_sample_position(fs_reg dst, fs_reg int_sample_pos); - fs_reg rescale_texcoord(fs_reg coordinate, int coord_components, - bool is_rect, uint32_t sampler); void emit_texture(ir_texture_opcode op, const glsl_type *dest_type, fs_reg coordinate, int components, @@ -230,7 +228,6 @@ public: fs_reg mcs, int gather_component, bool is_cube_array, - bool is_rect, uint32_t sampler, fs_reg sampler_reg); fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components, diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 72190f3312c..c439da2ec50 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -2654,8 +2654,6 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr) int gather_component = instr->component; - bool is_rect = instr->sampler_dim == GLSL_SAMPLER_DIM_RECT; - bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE && instr->is_array; @@ -2795,7 +2793,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr) emit_texture(op, dest_type, coordinate, instr->coord_components, shadow_comparitor, lod, lod2, lod_components, sample_index, tex_offset, mcs, gather_component, - is_cube_array, is_rect, sampler, sampler_reg); + is_cube_array, sampler, sampler_reg); fs_reg dest = get_nir_dest(instr->dest); dest.type = this->result.type; diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 2e04134318e..03049062c20 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -79,122 +79,6 @@ fs_visitor::emit_vs_system_value(int location) return reg; } -fs_reg -fs_visitor::rescale_texcoord(fs_reg coordinate, int coord_components, - bool is_rect, uint32_t sampler) -{ - bool needs_gl_clamp = true; - fs_reg scale_x, scale_y; - - /* The 965 requires the EU to do the normalization of GL rectangle - * texture coordinates. We use the program parameter state - * tracking to get the scaling factor. - */ - if (is_rect && - (devinfo->gen < 6 || - (devinfo->gen >= 6 && (key_tex->gl_clamp_mask[0] & (1 << sampler) || - key_tex->gl_clamp_mask[1] & (1 << sampler))))) { - struct gl_program_parameter_list *params = prog->Parameters; - - - /* FINISHME: We're failing to recompile our programs when the sampler is - * updated. This only matters for the texture rectangle scale - * parameters (pre-gen6, or gen6+ with GL_CLAMP). - */ - int tokens[STATE_LENGTH] = { - STATE_INTERNAL, - STATE_TEXRECT_SCALE, - prog->SamplerUnits[sampler], - 0, - 0 - }; - - no16("rectangle scale uniform setup not supported on SIMD16\n"); - if (dispatch_width == 16) { - return coordinate; - } - - GLuint index = _mesa_add_state_reference(params, - (gl_state_index *)tokens); - /* Try to find existing copies of the texrect scale uniforms. */ - for (unsigned i = 0; i < uniforms; i++) { - if (stage_prog_data->param[i] == - &prog->Parameters->ParameterValues[index][0]) { - scale_x = fs_reg(UNIFORM, i); - scale_y = fs_reg(UNIFORM, i + 1); - break; - } - } - - /* If we didn't already set them up, do so now. */ - if (scale_x.file == BAD_FILE) { - scale_x = fs_reg(UNIFORM, uniforms); - scale_y = fs_reg(UNIFORM, uniforms + 1); - - stage_prog_data->param[uniforms++] = - &prog->Parameters->ParameterValues[index][0]; - stage_prog_data->param[uniforms++] = - &prog->Parameters->ParameterValues[index][1]; - } - } - - /* The 965 requires the EU to do the normalization of GL rectangle - * texture coordinates. We use the program parameter state - * tracking to get the scaling factor. - */ - if (devinfo->gen < 6 && is_rect) { - fs_reg dst = fs_reg(VGRF, alloc.allocate(coord_components)); - fs_reg src = coordinate; - coordinate = dst; - - bld.MUL(dst, src, scale_x); - dst = offset(dst, bld, 1); - src = offset(src, bld, 1); - bld.MUL(dst, src, scale_y); - } else if (is_rect) { - /* On gen6+, the sampler handles the rectangle coordinates - * natively, without needing rescaling. But that means we have - * to do GL_CLAMP clamping at the [0, width], [0, height] scale, - * not [0, 1] like the default case below. - */ - needs_gl_clamp = false; - - for (int i = 0; i < 2; i++) { - if (key_tex->gl_clamp_mask[i] & (1 << sampler)) { - fs_reg chan = coordinate; - chan = offset(chan, bld, i); - - set_condmod(BRW_CONDITIONAL_GE, - bld.emit(BRW_OPCODE_SEL, chan, chan, brw_imm_f(0.0f))); - - /* Our parameter comes in as 1.0/width or 1.0/height, - * because that's what people normally want for doing - * texture rectangle handling. We need width or height - * for clamping, but we don't care enough to make a new - * parameter type, so just invert back. - */ - fs_reg limit = vgrf(glsl_type::float_type); - bld.MOV(limit, i == 0 ? scale_x : scale_y); - bld.emit(SHADER_OPCODE_RCP, limit, limit); - - set_condmod(BRW_CONDITIONAL_L, - bld.emit(BRW_OPCODE_SEL, chan, chan, limit)); - } - } - } - - if (coord_components > 0 && needs_gl_clamp) { - for (int i = 0; i < MIN2(coord_components, 3); i++) { - if (key_tex->gl_clamp_mask[i] & (1 << sampler)) { - fs_reg chan = coordinate; - chan = offset(chan, bld, i); - set_saturate(true, bld.MOV(chan, chan)); - } - } - } - return coordinate; -} - /* Sample from the MCS surface attached to this multisample texture. */ fs_reg fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components, @@ -227,7 +111,6 @@ fs_visitor::emit_texture(ir_texture_opcode op, fs_reg mcs, int gather_component, bool is_cube_array, - bool is_rect, uint32_t sampler, fs_reg sampler_reg) { @@ -279,14 +162,6 @@ fs_visitor::emit_texture(ir_texture_opcode op, return; } - if (coordinate.file != BAD_FILE) { - /* FINISHME: Texture coordinate rescaling doesn't work with non-constant - * samplers. This should only be a problem with GL_CLAMP on Gen7. - */ - coordinate = rescale_texcoord(coordinate, coord_components, is_rect, - sampler); - } - /* Writemasking doesn't eliminate channels on SIMD8 texture * samples, so don't worry about them. */ diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 62f3171329c..b8eeaa0d9b2 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -416,6 +416,33 @@ brw_create_nir(struct brw_context *brw, return nir; } +nir_shader * +brw_nir_apply_sampler_key(nir_shader *nir, + const struct brw_device_info *devinfo, + const struct brw_sampler_prog_key_data *key_tex, + bool is_scalar) +{ + nir_lower_tex_options tex_options = { 0 }; + + /* Iron Lake and prior require lowering of all rectangle textures */ + if (devinfo->gen < 6) + tex_options.lower_rect = true; + + /* Prior to Broadwell, our hardware can't actually do GL_CLAMP */ + if (devinfo->gen < 8) { + tex_options.saturate_s = key_tex->gl_clamp_mask[0]; + tex_options.saturate_t = key_tex->gl_clamp_mask[1]; + tex_options.saturate_r = key_tex->gl_clamp_mask[2]; + } + + if (nir_lower_tex(nir, &tex_options)) { + nir_validate_shader(nir); + nir = nir_optimize(nir, is_scalar); + } + + return nir; +} + enum brw_reg_type brw_type_for_nir_type(nir_alu_type type) { diff --git a/src/mesa/drivers/dri/i965/brw_nir.h b/src/mesa/drivers/dri/i965/brw_nir.h index baf2f137672..0a8a5a280b1 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.h +++ b/src/mesa/drivers/dri/i965/brw_nir.h @@ -90,6 +90,12 @@ nir_shader *brw_postprocess_nir(nir_shader *nir, const struct brw_device_info *devinfo, bool is_scalar); + +nir_shader *brw_nir_apply_sampler_key(nir_shader *nir, + const struct brw_device_info *devinfo, + const struct brw_sampler_prog_key_data *key, + bool is_scalar); + enum brw_reg_type brw_type_for_nir_type(nir_alu_type type); enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type); diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index bf40a583ea8..ae3cf728443 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1939,6 +1939,8 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, char **error_str) { nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); + shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, + compiler->scalar_stage[MESA_SHADER_VERTEX]); shader = brw_postprocess_nir(shader, compiler->devinfo, compiler->scalar_stage[MESA_SHADER_VERTEX]); diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index 7174ee94067..b13d36e2c7d 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -618,6 +618,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data, c.key = *key; nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); + shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, + compiler->scalar_stage[MESA_SHADER_GEOMETRY]); shader = brw_postprocess_nir(shader, compiler->devinfo, compiler->scalar_stage[MESA_SHADER_GEOMETRY]); |