diff options
author | Paul Berry <[email protected]> | 2013-06-10 14:01:45 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-01 20:19:47 -0700 |
commit | 6a2baf3a06125405aa648e208af782e53f1312c0 (patch) | |
tree | 29581b5fe907bb2c0a156172d0971e18326a52bb | |
parent | 8fc41df54909d6c9bd2d8499b8124cde44834ced (diff) |
glsl/linker: Make update_array_sizes apply to just uniforms.
Commit 586b4b5 (glsl: Also update implicit sizes of varyings at link
time) extended update_array_sizes() to apply to both uniforms and
shader ins/outs. However, doing creates problems for geometry
shaders, because update_array_sizes() assumes that variables with
matching names in different parts of the pipeline should have the same
sizes. With the addition of geometry shaders, this is no longer true
(e.g. both vertex and geometry shaders have a gl_ClipDistance output
variable, but there's no reason these variables should have the same
sizes).
The original reason for commit 586b4b5 (avoid problems with
gl_TexCoord being 0 length) has since been addressed by commit 6f53921
(linker: Ensure that unsized arrays have a size after linking). So go
ahead and switch update_array_sizes() back to only acting on uniforms.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 82075cbc0e3..7fae0b8c47d 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1094,9 +1094,7 @@ update_array_sizes(struct gl_shader_program *prog) foreach_list(node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_uniform && - var->mode != ir_var_shader_in && - var->mode != ir_var_shader_out) || + if ((var == NULL) || (var->mode != ir_var_uniform) || !var->type->is_array()) continue; |