diff options
author | Erik Faye-Lund <[email protected]> | 2020-06-09 21:25:26 +0200 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-06-10 22:27:08 +0000 |
commit | 67ad75a282d11f4c284e30ddc8848550f02a6948 (patch) | |
tree | 6f2c9efac8de8e17c9aff2a890fd1d43e318b665 | |
parent | 978285f69a4ac9a17afbcdac5f36eebab4f14269 (diff) |
gallium/hud: do not specify potentially invalid depth-range
Setting the depth-scale to 1 while leaving the depth-translation at 0
means our near-plane is at -1 in OpenGL semantics, which is
out-of-range on some drivers. In particular, Zink has this limitation.
But since we'll only pass a zero z in here anyway, we might as well
multiply it by zero, and get the same result. This avoids the problem.
Reviewed-by: Marek Olšák <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5408>
-rw-r--r-- | src/gallium/auxiliary/hud/hud_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c index a57ac48cd7a..57f577a3a92 100644 --- a/src/gallium/auxiliary/hud/hud_context.c +++ b/src/gallium/auxiliary/hud/hud_context.c @@ -523,7 +523,7 @@ hud_draw_results(struct hud_context *hud, struct pipe_resource *tex) viewport.scale[0] = 0.5f * hud->fb_width; viewport.scale[1] = 0.5f * hud->fb_height; - viewport.scale[2] = 1.0f; + viewport.scale[2] = 0.0f; viewport.translate[0] = 0.5f * hud->fb_width; viewport.translate[1] = 0.5f * hud->fb_height; viewport.translate[2] = 0.0f; |