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authorNicolai Hähnle <[email protected]>2016-07-01 16:18:34 +0200
committerNicolai Hähnle <[email protected]>2016-07-06 10:43:52 +0200
commit660cd3de4acf5ae8ccef2bc5d367de98d9ac0e27 (patch)
treeadb8e50959bcec4d5839ebb7183b53105eff8690
parent7000dfd5c36dcfcc493e149e5aa5b4124d814d8a (diff)
winsys/amdgpu: avoid flushed depth when possible
If a depth/stencil texture has no mipmaps, we can always get a layout that is compatible with DB and TC. Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/winsys/amdgpu/drm/amdgpu_surface.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_surface.c b/src/gallium/winsys/amdgpu/drm/amdgpu_surface.c
index cafa75da0b4..615d5a2da14 100644
--- a/src/gallium/winsys/amdgpu/drm/amdgpu_surface.c
+++ b/src/gallium/winsys/amdgpu/drm/amdgpu_surface.c
@@ -373,10 +373,15 @@ static int amdgpu_surface_init(struct radeon_winsys *rws,
AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0;
AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth;
- /* TODO: update addrlib to a newer version, remove this, and
- * set flags.matchStencilTileCfg = 1 to fix stencil texturing.
+ /* noStencil = 0 can result in a depth part that is incompatible with
+ * mipmapped texturing. So set noStencil = 1 when mipmaps are requested (in
+ * this case, we may end up setting stencil_adjusted).
+ *
+ * TODO: update addrlib to a newer version, remove this, and
+ * use flags.matchStencilTileCfg = 1 as an alternative fix.
*/
- AddrSurfInfoIn.flags.noStencil = 1;
+ if (surf->last_level > 0)
+ AddrSurfInfoIn.flags.noStencil = 1;
/* Set preferred macrotile parameters. This is usually required
* for shared resources. This is for 2D tiling only. */