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authorDave Airlie <[email protected]>2015-04-08 10:59:20 +1000
committerDave Airlie <[email protected]>2015-04-14 08:04:21 +1000
commit5ed79312ed99f3b141c35569b9767f82f5ba0a93 (patch)
treeddfc37a3a86e2078223a9d5b66d13b46f6d23155
parent1e1d5456ba3dff82301ad4bbdde2fb6e2f562fe3 (diff)
st/mesa: convert sub image for cube map arrays to 2d arrays for upload
Since we can subimage upload a number of cube map array layers, that aren't a complete cube map array, we should specify things as a 2D array and blit from that. Suggested by Ilia Mirkin as an alternate fix for texsubimage cube map array issues. seems to work just as well. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 5c520b44f8d..353f80db1cb 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -738,6 +738,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
if (gl_target == GL_TEXTURE_CUBE_MAP) {
gl_target = GL_TEXTURE_2D;
}
+ /* TexSubImage can specify subsets of cube map array faces
+ * so we need to upload via 2D array instead */
+ if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+ gl_target = GL_TEXTURE_2D_ARRAY;
+ }
/* Initialize the source texture description. */
memset(&src_templ, 0, sizeof(src_templ));