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authorJason Ekstrand <[email protected]>2020-02-21 13:39:16 -0600
committerMarge Bot <[email protected]>2020-02-25 20:12:10 +0000
commit5dfd83d7a1ce52a42485c54ca170311449379eb9 (patch)
treec32a8db60c3570a1dbc9106025026033269a7837
parentd4e7a11bc3e33baa311595602719bb449ce51d31 (diff)
anv: Always enable the data cache
Because we set the needs_data_cache bit from the NIR during compilation, any time a shader was pulled out of the pipeline cache, we wouldn't set the bit and the data cache was disabled. Fortunately, on Gen8+, this bit is ignored because we always use the ALL section in the L3$ config instead of separate DC and RO sections. On Gen7, however, this meant that we were basically never running with the data cache enabled and our compute performance was suffering massively because of it. This commit improves Geekbench 5 scores on my Haswell GT3 by roughly 330% (no, that's not a typo). Cc: [email protected] Reviewed-by: Lionel Landwerlin <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3912> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3912>
-rw-r--r--src/intel/vulkan/anv_pipeline.c7
-rw-r--r--src/intel/vulkan/anv_private.h2
-rw-r--r--src/intel/vulkan/genX_pipeline.c2
3 files changed, 1 insertions, 10 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index e6bd5f903f8..ca073dd2370 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -668,9 +668,6 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
- if (nir->info.num_ssbos > 0 || nir->info.num_images > 0)
- pipeline->needs_data_cache = true;
-
NIR_PASS_V(nir, brw_nir_lower_image_load_store, compiler->devinfo);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_global,
@@ -1813,7 +1810,7 @@ anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm)
const struct gen_device_info *devinfo = &pipeline->device->info;
const struct gen_l3_weights w =
- gen_get_default_l3_weights(devinfo, pipeline->needs_data_cache, needs_slm);
+ gen_get_default_l3_weights(devinfo, true, needs_slm);
pipeline->urb.l3_config = gen_get_l3_config(devinfo, w);
pipeline->urb.total_size =
@@ -1873,8 +1870,6 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
pCreateInfo->pMultisampleState &&
pCreateInfo->pMultisampleState->sampleShadingEnable;
- pipeline->needs_data_cache = false;
-
/* When we free the pipeline, we detect stages based on the NULL status
* of various prog_data pointers. Make them NULL by default.
*/
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 665e8cf54f4..b4d1a85ebe3 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -3160,8 +3160,6 @@ struct anv_pipeline {
VkPipelineCreateFlags flags;
struct anv_subpass * subpass;
- bool needs_data_cache;
-
struct anv_shader_bin * shaders[MESA_SHADER_STAGES];
uint32_t num_executables;
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 82c053d91a5..6e01377c6f4 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -2259,8 +2259,6 @@ compute_pipeline_create(
memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
pipeline->num_executables = 0;
- pipeline->needs_data_cache = false;
-
assert(pCreateInfo->stage.stage == VK_SHADER_STAGE_COMPUTE_BIT);
pipeline->active_stages |= VK_SHADER_STAGE_COMPUTE_BIT;
ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->stage.module);