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authorJason Ekstrand <[email protected]>2017-02-28 18:10:53 -0800
committerJason Ekstrand <[email protected]>2017-03-01 16:14:02 -0800
commit5b87c7e0e3e8c23f650b3ad7953465ba131cbfc4 (patch)
tree4b49061f5647ba49bd593e8b2847bbf536e95c5d
parentf85ef1150125d4335c935ed8fb66071690d6fd6d (diff)
i965: Move SHADER_TIME_STRIDE to brw_compiler.h
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp2
5 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
index d1ff5386823..c048a4dc7af 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.h
+++ b/src/mesa/drivers/dri/i965/brw_compiler.h
@@ -374,6 +374,14 @@ struct brw_image_param {
*/
#define BRW_GEN6_SOL_BINDING_START 0
+/**
+ * Stride in bytes between shader_time entries.
+ *
+ * We separate entries by a cacheline to reduce traffic between EUs writing to
+ * different entries.
+ */
+#define BRW_SHADER_TIME_STRIDE 64
+
struct brw_stage_prog_data {
struct {
/** size of our binding table. */
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 20ebebef117..3845927cd0c 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -390,14 +390,6 @@ struct brw_ff_gs_prog_data {
2 + /* shader time, pull constants */ \
1 /* cs num work groups */)
-/**
- * Stride in bytes between shader_time entries.
- *
- * We separate entries by a cacheline to reduce traffic between EUs writing to
- * different entries.
- */
-#define SHADER_TIME_STRIDE 64
-
struct brw_cache {
struct brw_context *brw;
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 68e73cc5cd8..bbeddcaedd1 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -586,7 +586,7 @@ fs_visitor::SHADER_TIME_ADD(const fs_builder &bld,
fs_reg value)
{
int index = shader_time_index * 3 + shader_time_subindex;
- struct brw_reg offset = brw_imm_d(index * SHADER_TIME_STRIDE);
+ struct brw_reg offset = brw_imm_d(index * BRW_SHADER_TIME_STRIDE);
fs_reg payload;
if (dispatch_width == 8)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index dd90a3a481c..8f89849cb49 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -405,7 +405,7 @@ brw_init_shader_time(struct brw_context *brw)
const int max_entries = 2048;
brw->shader_time.bo =
drm_intel_bo_alloc(brw->bufmgr, "shader time",
- max_entries * SHADER_TIME_STRIDE * 3, 4096);
+ max_entries * BRW_SHADER_TIME_STRIDE * 3, 4096);
brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
@@ -584,11 +584,11 @@ brw_collect_shader_time(struct brw_context *brw)
void *bo_map = brw->shader_time.bo->virtual;
for (int i = 0; i < brw->shader_time.num_entries; i++) {
- uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
+ uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
- brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
- brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
- brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
+ brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
+ brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
+ brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
}
/* Zero the BO out to clear it out for our next collection.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 5e60eb657a7..fba040aad62 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1926,7 +1926,7 @@ vec4_visitor::emit_shader_time_write(int shader_time_subindex, src_reg value)
offset.type = BRW_REGISTER_TYPE_UD;
int index = shader_time_index * 3 + shader_time_subindex;
- emit(MOV(offset, brw_imm_d(index * SHADER_TIME_STRIDE)));
+ emit(MOV(offset, brw_imm_d(index * BRW_SHADER_TIME_STRIDE)));
time.type = BRW_REGISTER_TYPE_UD;
emit(MOV(time, value));