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authorCorbin Simpson <[email protected]>2010-03-29 15:10:18 -0700
committerCorbin Simpson <[email protected]>2010-03-29 21:33:19 -0700
commit587c5ef01fad962bcfb087232d0925a8eec86953 (patch)
tree66ba5ff30e20a9b3ce871e5a81008edfd866b9e4
parentc1a392ac4c6a7da4026653de556c2c7698f86860 (diff)
r300g: Bind constantbuf to Draw immediately, don't wait for render.
Doesn't hurt, and reduces code duplication.
-rw-r--r--src/gallium/drivers/r300/r300_render.c14
-rw-r--r--src/gallium/drivers/r300/r300_state.c8
2 files changed, 6 insertions, 16 deletions
diff --git a/src/gallium/drivers/r300/r300_render.c b/src/gallium/drivers/r300/r300_render.c
index 93bf388776c..1fb7eac2b34 100644
--- a/src/gallium/drivers/r300/r300_render.c
+++ b/src/gallium/drivers/r300/r300_render.c
@@ -569,13 +569,6 @@ void r300_swtcl_draw_arrays(struct pipe_context* pipe,
draw_set_mapped_element_buffer(r300->draw, 0, NULL);
- draw_set_mapped_constant_buffer(r300->draw,
- PIPE_SHADER_VERTEX,
- 0,
- r300->shader_constants[PIPE_SHADER_VERTEX].constants,
- r300->shader_constants[PIPE_SHADER_VERTEX].count *
- (sizeof(float) * 4));
-
draw_arrays(r300->draw, mode, start, count);
for (i = 0; i < r300->vertex_buffer_count; i++) {
@@ -614,13 +607,6 @@ void r300_swtcl_draw_range_elements(struct pipe_context* pipe,
draw_set_mapped_element_buffer_range(r300->draw, indexSize,
minIndex, maxIndex, indices);
- draw_set_mapped_constant_buffer(r300->draw,
- PIPE_SHADER_VERTEX,
- 0,
- r300->shader_constants[PIPE_SHADER_VERTEX].constants,
- r300->shader_constants[PIPE_SHADER_VERTEX].count *
- (sizeof(float) * 4));
-
draw_arrays(r300->draw, mode, start, count);
for (i = 0; i < r300->vertex_buffer_count; i++) {
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index b7b5e1ef03b..ace71d657ef 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -1365,10 +1365,14 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
if (r300screen->caps->has_tcl) {
r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
r300->pvs_flush.dirty = TRUE;
+ } else if (r300->draw) {
+ draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
+ 0, r300->shader_constants[PIPE_SHADER_VERTEX].constants,
+ buf->size);
}
- }
- else if (shader == PIPE_SHADER_FRAGMENT)
+ } else if (shader == PIPE_SHADER_FRAGMENT) {
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
+ }
}
void r300_init_state_functions(struct r300_context* r300)