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authorChris Forbes <[email protected]>2015-06-03 12:11:27 +1200
committerChris Forbes <[email protected]>2015-06-06 18:40:33 +1200
commit52e5ad7bf8c731280ca4506b7d38e8c7a8e734b9 (patch)
treef15ba8f9bdb155e6f0bfd9161d956ea765dc9042
parentb639ed2f1b170d1184c6d94c88c826c51ffc8726 (diff)
i965: Set max texture buffer size to hardware limit
Previously we were leaving this at the default of 64K, which meets the spec but is too small for some real uses. The hardware can handle up to 128M. User was complaining about this on freenode ##OpenGL today. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 274a2379437..652d9a34e8f 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -545,6 +545,7 @@ brw_initialize_context_constants(struct brw_context *brw)
*/
ctx->Const.UniformBufferOffsetAlignment = 16;
ctx->Const.TextureBufferOffsetAlignment = 16;
+ ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
if (brw->gen >= 6) {
ctx->Const.MaxVarying = 32;