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authorMarek Olšák <[email protected]>2017-03-24 00:17:23 +0100
committerMarek Olšák <[email protected]>2017-03-24 18:25:05 +0100
commit518d8341627ac80f8757fd09cc3cd5c2884f58e0 (patch)
tree3edce439bb873f5b16a7b64f6fa48ba8065874b1
parenteebd0cd56041f380aa0dc3ba88131ddf7cc54e2c (diff)
radeonsi: don't hang on shader compile failure
Cc: 17.0 <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 30856b08ac5..e1286b89333 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1246,7 +1246,7 @@ again:
memcmp(&current->key, key, sizeof(*key)) == 0 &&
(!current->is_optimized ||
util_queue_fence_is_signalled(&current->optimized_ready))))
- return 0;
+ return current->compilation_failed ? -1 : 0;
/* This must be done before the mutex is locked, because async GS
* compilation calls this function too, and therefore must enter