diff options
author | Marek Olšák <[email protected]> | 2017-06-20 02:23:56 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-23 19:50:20 +0200 |
commit | 516488bb51759e581a7aa2858278e6b267c1f52f (patch) | |
tree | 63774260ed81b0da245dfdc0645f28c19283e46d | |
parent | 522173aee4fd496e5b20e38b109979001aa3d01b (diff) |
mesa: don't flush vertices in glClientActiveTexture
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/texstate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index caad77a1cc2..269e29194d6 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -349,7 +349,7 @@ _mesa_ClientActiveTexture(GLenum texture) return; } - FLUSH_VERTICES(ctx, _NEW_ARRAY); + /* Don't flush vertices. This is a "latched" state. */ ctx->Array.ActiveTexture = texUnit; } |