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authorBrian Paul <[email protected]>2001-11-19 00:13:45 +0000
committerBrian Paul <[email protected]>2001-11-19 00:13:45 +0000
commit50c31d6861369400d5ebcdcc19ca44e4579cd70b (patch)
treee4df787e4e71b13c9a4ede46ae1dff092992e70e
parent5b7dab2e4c7df1fde0a7fcf28b8b54745b9fcd2e (diff)
added test implementation of GL_ARB_window_pos
-rw-r--r--include/GL/gl.h43
1 files changed, 41 insertions, 2 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 93c3dc44317..d3fc223cbf6 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -1,4 +1,4 @@
-/* $Id: gl.h,v 1.60 2001/11/09 21:54:30 brianp Exp $ */
+/* $Id: gl.h,v 1.61 2001/11/19 00:13:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1685,7 +1685,7 @@ GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
- GLenum internalFormat,
+ GLint internalFormat,
GLsizei width, GLsizei height,
GLsizei depth, GLint border,
GLenum format, GLenum type,
@@ -2499,6 +2499,45 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
#endif
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+/* XXX not finalized yet - just testing */
+GLAPI void GLAPIENTRY glWindowPos2dARB(GLdouble x, GLdouble y);
+
+GLAPI void GLAPIENTRY glWindowPos2fARB(GLfloat x, GLfloat y);
+
+GLAPI void GLAPIENTRY glWindowPos2iARB(GLint x, GLint y);
+
+GLAPI void GLAPIENTRY glWindowPos2sARB(GLshort x, GLshort y);
+
+GLAPI void GLAPIENTRY glWindowPos2dvARB(const GLdouble *p);
+
+GLAPI void GLAPIENTRY glWindowPos2fvARB(const GLfloat *p);
+
+GLAPI void GLAPIENTRY glWindowPos2ivARB(const GLint *p);
+
+GLAPI void GLAPIENTRY glWindowPos2svARB(const GLshort *p);
+
+GLAPI void GLAPIENTRY glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
+
+GLAPI void GLAPIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z);
+
+GLAPI void GLAPIENTRY glWindowPos3iARB(GLint x, GLint y, GLint z);
+
+GLAPI void GLAPIENTRY glWindowPos3sARB(GLshort x, GLshort y, GLshort z);
+
+GLAPI void GLAPIENTRY glWindowPos3dvARB(const GLdouble *p);
+
+GLAPI void GLAPIENTRY glWindowPos3fvARB(const GLfloat *p);
+
+GLAPI void GLAPIENTRY glWindowPos3ivARB(const GLint *p);
+
+GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
+
+#endif /* GL_ARB_window_pos */
+
+
/**********************************************************************
* Begin system-specific stuff
*/