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authorIago Toral Quiroga <[email protected]>2019-10-03 17:08:47 +0200
committerIago Toral Quiroga <[email protected]>2019-12-16 08:42:37 +0100
commit4f5fbd6490a52726d851263ad26c0a595e7cc4d0 (patch)
tree783ebc80f16164100551d62ee99c5ac9b248d4da
parent8a81ac2eed5304d9d31539d461060f2bcae5c828 (diff)
v3d: implement geometry shader instancing
v2: - Remove unused field uses_iid from v3d_gs_prog_data (Alejandro) Reviewed-by: Alejandro PiƱeiro <[email protected]>
-rw-r--r--src/broadcom/compiler/nir_to_vir.c4
-rw-r--r--src/broadcom/compiler/v3d_compiler.h4
-rw-r--r--src/broadcom/compiler/vir.c1
-rw-r--r--src/gallium/drivers/v3d/v3dx_draw.c9
4 files changed, 15 insertions, 3 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index d7bef12fef9..d49640bf623 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -2327,6 +2327,10 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
break;
}
+ case nir_intrinsic_load_invocation_id:
+ ntq_store_dest(c, &instr->dest, 0, vir_IID(c));
+ break;
+
default:
fprintf(stderr, "Unknown intrinsic: ");
nir_print_instr(&instr->instr, stderr);
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 9b08e4a270e..a5b4748aaf0 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -718,6 +718,9 @@ struct v3d_gs_prog_data {
/* Output primitive type */
uint8_t out_prim_type;
+
+ /* Number of GS invocations */
+ uint8_t num_invocations;
};
struct v3d_fs_prog_data {
@@ -1037,6 +1040,7 @@ VIR_A_ALU2(LDVPMG_IN)
VIR_A_ALU2(LDVPMG_OUT)
VIR_A_ALU0(TMUWT)
+VIR_A_ALU0(IID)
VIR_A_ALU0(FXCD)
VIR_A_ALU0(XCD)
VIR_A_ALU0(FYCD)
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index dc966bc80ca..4f88b86a5d2 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -681,6 +681,7 @@ v3d_gs_set_prog_data(struct v3d_compile *c,
prog_data->vpm_output_size = align(c->vpm_output_size, 8) / 8;
prog_data->out_prim_type = c->s->info.gs.output_primitive;
+ prog_data->num_invocations = c->s->info.gs.invocations;
}
static void
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index d582c653819..07d2749a87a 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -377,7 +377,8 @@ v3d_gs_output_primitive(uint32_t prim_type)
static void
v3d_emit_tes_gs_common_params(struct v3d_job *job,
- uint8_t gs_out_prim_type)
+ uint8_t gs_out_prim_type,
+ uint8_t gs_num_invocations)
{
/* This, and v3d_emit_tes_gs_shader_params below, fill in default
* values for tessellation fields even though we don't support
@@ -393,7 +394,7 @@ v3d_emit_tes_gs_common_params(struct v3d_job *job,
shader.geometry_shader_output_format =
v3d_gs_output_primitive(gs_out_prim_type);
- shader.geometry_shader_instances = 1; /* FIXME */
+ shader.geometry_shader_instances = gs_num_invocations & 0x1F;
}
}
@@ -506,7 +507,9 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
struct v3d_gs_prog_data *gs = v3d->prog.gs->prog_data.gs;
struct v3d_gs_prog_data *gs_bin = v3d->prog.gs_bin->prog_data.gs;
- v3d_emit_tes_gs_common_params(v3d->job, gs->out_prim_type);
+ v3d_emit_tes_gs_common_params(v3d->job,
+ gs->out_prim_type,
+ gs->num_invocations);
v3d_emit_tes_gs_shader_params(v3d->job, gs_bin);
v3d_emit_tes_gs_shader_params(v3d->job, gs);
}