diff options
author | Marek Olšák <[email protected]> | 2017-05-15 16:34:06 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-05-17 20:28:44 +0200 |
commit | 4f50c91c329025dc73002e19f7679e4826bb12fa (patch) | |
tree | 83588cbb2e22165dd7063f8ab0ed8eca9cf9f808 | |
parent | d02d8ea8b67f8499fe8f19b36d3aff5cd99c1885 (diff) |
mesa: don't check mapped buffers in every draw call if drivers allow it
Before: DrawElements (16 VBOs) w/ no state change: 4.34 million/s
After: DrawElements (16 VBOs) w/ no state change: 8.80 million/s
This inefficiency was uncovered by Timothy Arceri's no_error work.
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/mesa/main/api_validate.c | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 850dedae7a4..7aa8f9e837f 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -243,7 +243,20 @@ check_valid_to_render(struct gl_context *ctx, const char *function) return false; } - if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) { + /* Section 6.3.2 from the GL 4.5: + * "Any GL command which attempts to read from, write to, or change + * the state of a buffer object may generate an INVALID_OPERATION error if + * all or part of the buffer object is mapped ... However, only commands + * which explicitly describe this error are required to do so. If an error + * is not generated, such commands will have undefined results and may + * result in GL interruption or termination." + * + * Only some buffer API functions require INVALID_OPERATION with mapped + * buffers. No other functions list such an error, thus it's not required + * to report INVALID_OPERATION for draw calls with mapped buffers. + */ + if (!ctx->Const.AllowMappedBuffersDuringExecution && + !_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(vertex buffers are mapped)", function); return false; |