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authorMarek Olšák <[email protected]>2017-05-15 16:34:06 +0200
committerMarek Olšák <[email protected]>2017-05-17 20:28:44 +0200
commit4f50c91c329025dc73002e19f7679e4826bb12fa (patch)
tree83588cbb2e22165dd7063f8ab0ed8eca9cf9f808
parentd02d8ea8b67f8499fe8f19b36d3aff5cd99c1885 (diff)
mesa: don't check mapped buffers in every draw call if drivers allow it
Before: DrawElements (16 VBOs) w/ no state change: 4.34 million/s After: DrawElements (16 VBOs) w/ no state change: 8.80 million/s This inefficiency was uncovered by Timothy Arceri's no_error work. Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mesa/main/api_validate.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 850dedae7a4..7aa8f9e837f 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -243,7 +243,20 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
return false;
}
- if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
+ /* Section 6.3.2 from the GL 4.5:
+ * "Any GL command which attempts to read from, write to, or change
+ * the state of a buffer object may generate an INVALID_OPERATION error if
+ * all or part of the buffer object is mapped ... However, only commands
+ * which explicitly describe this error are required to do so. If an error
+ * is not generated, such commands will have undefined results and may
+ * result in GL interruption or termination."
+ *
+ * Only some buffer API functions require INVALID_OPERATION with mapped
+ * buffers. No other functions list such an error, thus it's not required
+ * to report INVALID_OPERATION for draw calls with mapped buffers.
+ */
+ if (!ctx->Const.AllowMappedBuffersDuringExecution &&
+ !_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(vertex buffers are mapped)", function);
return false;